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Data Structures & Algorithms



using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Data
{
    public interface IItem
    {
        public int Id { get; set; }
    }
}


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Data
{


    public class Item : IItem, IComparable<Item>
    {
        public Item()
        {

        }

        public int Id { get; set; }

        public string Name { get; set; }

        public override string ToString()
        {
            return $" Id: {Id}, Name: {Name}  ";
        }

        public override bool Equals(object obj)
        {
            if (obj == null || GetType() != obj.GetType())
                return false;

            Item other = (Item)obj;
            return Id == other.Id && string.Equals(Name, other.Name, StringComparison.OrdinalIgnoreCase);
        }

        public override int GetHashCode()
        {
            return Id.GetHashCode() ^ (Name ?? "").GetHashCode(StringComparison.OrdinalIgnoreCase);
        }

        public int CompareTo(Item? other)
        {
            return Id.CompareTo(other.Id);
        }
    }
}


using Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RandomData
{
    public static class RandomDataFilling
    {


        public static async Task< List<Item>> GenerateItems(int minValue, int maxValue, int loop)
        {
            List<Item> items = new List<Item>();
            List<int> list = new List<int>();

            Random random = new Random();
            for (int i = 0; i < loop; i++)
            {
                int randomNumber = random.Next(minValue, maxValue);
                list.Add(randomNumber);
            }

            foreach (var item in list)
            {
                if (list.Contains(item))
                {
                    items.Add(new Item { Id = item, Name = $"Name_{Guid.NewGuid()}" });
                }
            }

            return items;
        }

        public static async Task<int> GenerateRandomId(int minValue, int maxValue)
        {
            Random random = new Random();
            int randomNumber = random.Next(minValue, maxValue);
            return randomNumber;
        }

    }
}


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