Minimalistic multi language library.
Simply install to your project:
sampctl install Mergevos/open-language
Include in your code and begin using the library:
#include <language>
Simply declare a new language like:
new Language: serbian;
new Language: english;
public OnGameModeInit()
{
serbian = Language_Init("Serbian");
english = Language_Init("English");
return 1;
}
Add a translation key like:
Language_AddKey(serbian, "TESTKEY", "Supak %d");
Language_AddKey(serbian, "BUTTON_YES", "Daa");
Language_AddKey(serbian, "INFO", "Ja sam novi mali peder\nvolim vas");
Everytime a SendClientMessage
was sent with this key as text, it will send the value. This also goes for GameTextForPlayer
, SendPlayerMessageToPlayer
, ShowPlayerDialog
...
No new send functions, only hooks.
Full example:
public OnPlayerSpawn(playerid)
{
Language_SetPlayer(playerid, serbian);
Language_AddKey(serbian, "TESTKEY", "Supak %d");
Language_AddKey(serbian, "BUTTON_YES", "Daa");
Language_AddKey(serbian, "INFO", "Ja sam novi mali peder\nvolim vas");
Language_AddKey(english, "TESTKEY", "Ass %d");
Language_AddKey(english, "BUTTON_YES", "YES");
Language_AddKey(english, "INFO", "I'm small gay\nlove yall");
SendClientMessage(playerid, -1, "Testiramo scm %d %s", 0, ReturnPlayerName(playerid));
SendClientMessage(playerid, -1, "TESTKEY", 33);
SendClientMessageToAll(-1, "SCMTA test %d", 33);
SendClientMessageToAll(-1, "");
SendPlayerMessageToPlayer(playerid, playerid, "testiramo spmp");
SendPlayerMessageToPlayer(playerid, playerid, "INFO");
GameTextForPlayer(playerid, "BUTTON_YES", 3000, 4);
Language_SetPlayer(playerid, english);
SendClientMessage(playerid, -1, "Testiramo scm %d %s", 0, ReturnPlayerName(playerid));
SendClientMessage(playerid, -1, "TESTKEY", 33);
SendPlayerMessageToPlayer(playerid, playerid, "testiramo spmp");
SendPlayerMessageToPlayer(playerid, playerid, "INFO");
GameTextForPlayer(playerid, "BUTTON_YES", 3000, 4);
SendClientMessageToAll(-1, "SCMTA test");
SendClientMessageToAll(-1, "BUTTON_YES");
new lang[MAX_LANG_NAME];
Language_GetName(Language_GetPlayer(playerid), lang);
SendClientMessage(playerid, -1, "Player's language is %s", lang);
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Caption", "INFO", "BUTTON_YES", "BUTTON_YES");
return 1;
}
To test, simply run the package:
sampctl package run