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Dynamic Unity EventSystem functions with BaseEventData unselectable in Editor and existing linkages shown as <Missing> #7

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cmlewis89 opened this issue May 5, 2020 · 1 comment
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@cmlewis89
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cmlewis89 commented May 5, 2020

Repro::

Add an EventSystem to your Scene. Add an Event Trigger to an object (say a UnityEngine.UI.Image) and make a script with a method having the call signature:

public void OnDrag(BaseEventData dat)
{
   UnityEngine.Debug.Log("hello");
}

Disable EasyEventEditor, notice you can connect the Dynamic BaseEventData method like in the image below:
image

Connect it.
Now enable EasyEventEditor. See that now the method shows as <Missing>.
image

@cmlewis89 cmlewis89 changed the title Dynamic Unity EventSystem functions with BaseEventData unselectable in Editor and linkages broken by EasyEventEditor Dynamic Unity EventSystem functions with BaseEventData unselectable in Editor and existing linkages shown as <Missing> May 5, 2020
@MerlinVR MerlinVR self-assigned this May 19, 2020
MerlinVR added a commit that referenced this issue Jun 7, 2020
@MerlinVR
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MerlinVR commented Jun 7, 2020

Resolved in 1.0.2, thanks!

@MerlinVR MerlinVR closed this as completed Jun 7, 2020
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