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Add an EventSystem to your Scene. Add an Event Trigger to an object (say a UnityEngine.UI.Image) and make a script with a method having the call signature:
public void OnDrag(BaseEventData dat)
{
UnityEngine.Debug.Log("hello");
}
Disable EasyEventEditor, notice you can connect the Dynamic BaseEventData method like in the image below:
Connect it.
Now enable EasyEventEditor. See that now the method shows as <Missing>.
The text was updated successfully, but these errors were encountered:
cmlewis89
changed the title
Dynamic Unity EventSystem functions with BaseEventData unselectable in Editor and linkages broken by EasyEventEditor
Dynamic Unity EventSystem functions with BaseEventData unselectable in Editor and existing linkages shown as <Missing>
May 5, 2020
Repro::
Add an EventSystem to your Scene. Add an Event Trigger to an object (say a UnityEngine.UI.Image) and make a script with a method having the call signature:
Disable EasyEventEditor, notice you can connect the Dynamic BaseEventData method like in the image below:
Connect it.
Now enable EasyEventEditor. See that now the method shows as
<Missing>
.The text was updated successfully, but these errors were encountered: