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Packetfly module #813

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Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
import minegame159.meteorclient.systems.config.Config;
import minegame159.meteorclient.systems.modules.Modules;
import minegame159.meteorclient.systems.modules.movement.NoSlow;
import minegame159.meteorclient.systems.modules.movement.PacketFly;
import minegame159.meteorclient.systems.modules.movement.Scaffold;
import minegame159.meteorclient.systems.modules.movement.Velocity;
import minegame159.meteorclient.systems.modules.player.Portals;
Expand Down Expand Up @@ -103,6 +104,9 @@ private void onPushOutOfBlocks(double x, double d, CallbackInfo info) {
if (velocity.isActive() && velocity.noPush.get()) {
info.cancel();
}
if (Modules.get().get(PacketFly.class).isActive()) {
info.cancel();
}
}

// Rotations
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6 changes: 6 additions & 0 deletions src/main/java/minegame159/meteorclient/mixin/EntityMixin.java
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
import minegame159.meteorclient.systems.modules.Modules;
import minegame159.meteorclient.systems.modules.combat.Hitboxes;
import minegame159.meteorclient.systems.modules.movement.NoSlow;
import minegame159.meteorclient.systems.modules.movement.PacketFly;
import minegame159.meteorclient.systems.modules.movement.Velocity;
import minegame159.meteorclient.systems.modules.render.ESP;
import minegame159.meteorclient.utils.Utils;
Expand Down Expand Up @@ -80,6 +81,11 @@ private Vec3d updateMovementInFluidFluidStateGetVelocity(FluidState state, Block
return vec;
}

@Inject(method = "pushAwayFrom", at = @At("HEAD"), cancellable = true)
private void onPushAwayFrom(Entity entity, CallbackInfo info) {
if (Modules.get().get(PacketFly.class).isActive()) {info.cancel();}
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}

@Inject(method = "getJumpVelocityMultiplier", at = @At("HEAD"), cancellable = true)
private void onGetJumpVelocityMultiplier(CallbackInfoReturnable<Float> info) {
if ((Object) this == MinecraftClient.getInstance().player) {
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Original file line number Diff line number Diff line change
Expand Up @@ -447,6 +447,7 @@ private void initMovement() {
add(new Jesus());
add(new NoFall());
add(new NoSlow());
add(new PacketFly());
add(new Parkour());
add(new ReverseStep());
add(new SafeWalk());
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Original file line number Diff line number Diff line change
@@ -0,0 +1,311 @@
package minegame159.meteorclient.systems.modules.movement;
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import io.netty.util.internal.ConcurrentSet;
import meteordevelopment.orbit.EventHandler;
import minegame159.meteorclient.events.entity.player.PlayerMoveEvent;
import minegame159.meteorclient.events.entity.player.SendMovementPacketsEvent;
import minegame159.meteorclient.events.packets.PacketEvent;
import minegame159.meteorclient.mixin.PlayerPositionLookS2CPacketAccessor;
import minegame159.meteorclient.settings.*;
import minegame159.meteorclient.systems.modules.Categories;
import minegame159.meteorclient.systems.modules.Module;
import minegame159.meteorclient.utils.misc.Timer;
import net.minecraft.client.gui.screen.DownloadingTerrainScreen;
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket;
import net.minecraft.network.packet.c2s.play.TeleportConfirmC2SPacket;
import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;

import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;

public class PacketFly extends Module {

private final Set<PlayerMoveC2SPacket> packets = new ConcurrentSet();
private final Map<Integer, IDtime> teleportmap = new ConcurrentHashMap<Integer,IDtime>();

private int flightCounter = 0;
private int teleportID = 0;
private float yaw;
private float pitch;
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private final SettingGroup sgGeneral = settings.getDefaultGroup();

private final Setting<Boolean> flight = sgGeneral.add(new BoolSetting.Builder()
.name("Flight")
.defaultValue(true)
.build()
);

private final Setting<Integer> flightMode = sgGeneral.add(new IntSetting.Builder()
.name("Flight Mode")
.defaultValue(0)
.sliderMin(0)
.sliderMax(1)
.min(0)
.max(1)
.build()
);

private final Setting<Boolean> doAntiFactor = sgGeneral.add(new BoolSetting.Builder()
.name("Do AntiFactor")
.defaultValue(true)
.build()
);

private final Setting<Double> antiFactor = sgGeneral.add(new DoubleSetting.Builder()
.name("AntiFactor")
.defaultValue(2.5)
.sliderMin(0.1)
.sliderMax(3.0)
.min(0.1)
.max(3.0)
.build()
);

private final Setting<Double> extraFactor = sgGeneral.add(new DoubleSetting.Builder()
.name("ExtraFactor")
.defaultValue(1.0)
.sliderMin(0.1)
.sliderMax(3.0)
.min(0.1)
.max(3.0)
.build()
);

private final Setting<Boolean> strafeFactor = sgGeneral.add(new BoolSetting.Builder()
.name("StrafeFactor")
.defaultValue(true)
.build()
);

private final Setting<Integer> loops = sgGeneral.add(new IntSetting.Builder()
.name("Loops")
.defaultValue(1)
.sliderMin(1)
.sliderMax(10)
.min(1)
.max(10)
.build()
);

private final Setting<Boolean> clearTeleMap = sgGeneral.add(new BoolSetting.Builder()
.name("Clear Teleport Map")
.defaultValue(true)
.build()
);

private final Setting<Integer> mapTime = sgGeneral.add(new IntSetting.Builder()
.name("Clear Time")
.defaultValue(30)
.sliderMin(1)
.sliderMax(500)
.min(1)
.max(500)
.build()
);

private final Setting<Boolean> clearIDs = sgGeneral.add(new BoolSetting.Builder()
.name("Clear IDs")
.defaultValue(true)
.build()
);

private final Setting<Boolean> setYaw = sgGeneral.add(new BoolSetting.Builder()
.name("Set Yaw")
.defaultValue(true)
.build()
);

private final Setting<Boolean> setID = sgGeneral.add(new BoolSetting.Builder()
.name("Set ID")
.defaultValue(true)
.build()
);

private final Setting<Boolean> setMove = sgGeneral.add(new BoolSetting.Builder()
.name("Set Move")
.defaultValue(false)
.build()
);

private final Setting<Boolean> noClip = sgGeneral.add(new BoolSetting.Builder()
.name("NoClip")
.defaultValue(false)
.build()
);

private final Setting<Boolean> sendTeleport = sgGeneral.add(new BoolSetting.Builder()
.name("Teleport")
.defaultValue(true)
.build()
);

private final Setting<Boolean> resetID = sgGeneral.add(new BoolSetting.Builder()
.name("Reset ID")
.defaultValue(true)
.build()
);

private final Setting<Boolean> setPos = sgGeneral.add(new BoolSetting.Builder()
.name("Set Pos")
.defaultValue(false)
.build()
);

private final Setting<Boolean> invalidPacket = sgGeneral.add(new BoolSetting.Builder()
.name("Invalid Packet")
.defaultValue(true)
.build()
);

public PacketFly() {
super(Categories.Movement, "Packet Fly", "Fly using packets.");
}

@EventHandler
public void onSendMovementPackets(SendMovementPacketsEvent.Pre event) {
mc.player.setVelocity(0.0,0.0,0.0);
double speed = 0.0;
boolean checkCollisionBoxes = checkHitBoxes();
speed = mc.player.input.jumping && (checkCollisionBoxes || !(mc.player.input.movementForward != 0.0 || mc.player.input.movementSideways != 0.0)) ? (flight.get() && !checkCollisionBoxes ? (flightMode.get() == 0 ? (resetCounter(10) ? -0.032 : 0.062) : (resetCounter(20) ? -0.032 : 0.062)) : 0.062) : (mc.player.input.sneaking ? -0.062 : (!checkCollisionBoxes ? (resetCounter(4) ? (flight.get() ? -0.04 : 0.0) : 0.0) : 0.0));
if(doAntiFactor.get() && checkCollisionBoxes && (mc.player.input.movementForward != 0.0 || mc.player.input.movementSideways != 0.0) && speed != 0.0) {
speed /= antiFactor.get();
}
double[] strafing = this.getMotion(strafeFactor.get() != false && checkCollisionBoxes ? 0.031 : 0.26);
for (int i = 1; i < loops.get() + 1; ++i) {
mc.player.setVelocity(strafing[0] * (double) i * extraFactor.get(), speed * (double) i, strafing[1] * (double) i * extraFactor.get());
sendPackets(mc.player.getVelocity().x, mc.player.getVelocity().y, mc.player.getVelocity().z, sendTeleport.get());
}
}

@EventHandler
public void onMove (PlayerMoveEvent event) {
if (setMove.get() && flightCounter != 0) {
event.movement = new Vec3d(mc.player.getVelocity().x, mc.player.getVelocity().y, mc.player.getVelocity().z);
if (noClip.get() && checkHitBoxes()) {
mc.player.noClip = true;
}
}
}

@EventHandler
public void onPacketSent(PacketEvent.Send event) {
PlayerMoveC2SPacket packet;
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I don't see a reason for this field

if (event.packet instanceof PlayerMoveC2SPacket && !packets.remove(packet = (PlayerMoveC2SPacket) event.packet)) {
event.setCancelled(true);
}
}

@EventHandler
public void onPacketReceive(PacketEvent.Receive event) {
if (event.packet instanceof PlayerPositionLookS2CPacket && !(mc.player == null || mc.world == null)) {
BlockPos pos = new BlockPos(mc.player.getPos().x, mc.player.getPos().y, mc.player.getPos().z);
PlayerPositionLookS2CPacket packet = (PlayerPositionLookS2CPacket) event.packet;
if (mc.player.isAlive() && mc.world.isChunkLoaded(mc.world.getChunk(pos).getPos().x, mc.world.getChunk(pos).getPos().z) && !(mc.currentScreen instanceof DownloadingTerrainScreen) && clearIDs.get()) {
teleportmap.remove(packet.getTeleportId());
}
if (setYaw.get()) {
((PlayerPositionLookS2CPacketAccessor) event.packet).setPitch(mc.player.pitch);
((PlayerPositionLookS2CPacketAccessor) event.packet).setYaw(mc.player.yaw);
}
if (setID.get()) {
teleportID = packet.getTeleportId();
}
}
}

private boolean checkHitBoxes() {
return !(mc.world.getBlockCollisions(mc.player, mc.player.getBoundingBox().expand(-0.0625,-0.0625,-0.0625)).count() == 0);
}

private boolean resetCounter(int counter) {
if (++flightCounter >= counter) {
flightCounter = 0;
return true;
}
return false;
}

private double[] getMotion(double speed) {
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Maybe this can be replaced for a method from PlayerUtils class? Not sure but it seems to do similar thing.

float moveForward = mc.player.input.movementForward;
float moveStrafe = mc.player.input.movementSideways;
float rotationYaw = mc.player.prevYaw + (mc.player.yaw - mc.player.prevYaw) * mc.getTickDelta();
if (moveForward != 0.0f) {
if (moveStrafe > 0.0f) {
rotationYaw += (float) (moveForward > 0.0f ? -45 : 45);
} else if (moveStrafe < 0.0f) {
rotationYaw += (float) (moveForward > 0.0f ? 45 : -45);
}
moveStrafe = 0.0f;
if (moveForward > 0.0f) {
moveForward = 1.0f;
} else if (moveForward < 0.0f) {
moveForward = -1.0f;
}
}
double posX = (double) moveForward * speed * -Math.sin(Math.toRadians(rotationYaw)) + (double) moveStrafe * speed * Math.cos(Math.toRadians(rotationYaw));
double posZ = (double) moveForward * speed * Math.cos(Math.toRadians(rotationYaw)) - (double) moveStrafe * speed * -Math.sin(Math.toRadians(rotationYaw));
return new double[]{posX,posZ};
}

private void sendPackets(double x, double y, double z, boolean teleport) {
Vec3d vec = new Vec3d(x, y, z);
Vec3d position = mc.player.getPos().add(vec);
Vec3d outOfBoundsVec = outOfBoundsVec(vec, position);
packetSender(new PlayerMoveC2SPacket.PositionOnly(position.x, position.y, position.z, mc.player.isOnGround()));
if (invalidPacket.get()) {
packetSender(new PlayerMoveC2SPacket.PositionOnly(outOfBoundsVec.x, outOfBoundsVec.y, outOfBoundsVec.z, mc.player.isOnGround()));
}
if (setPos.get()) {
mc.player.setPos(position.x, position.y, position.z);
}
teleportPacket(position, teleport);
}

private void teleportPacket(Vec3d pos, boolean shouldTeleport) {
if (shouldTeleport) {
mc.player.networkHandler.sendPacket(new TeleportConfirmC2SPacket(++teleportID));
teleportmap.put(teleportID, new IDtime(pos, new Timer()));
}
}

private Vec3d outOfBoundsVec(Vec3d offset, Vec3d position) {
return position.add(0.0, 1337.0, 0.0);
}

private void packetSender(PlayerMoveC2SPacket packet) {
packets.add(packet);
mc.player.networkHandler.sendPacket(packet);
}

private void clean() {
teleportmap.clear();
flightCounter = 0;
if (resetID.get()) {
teleportID = 0;
}
packets.clear();
}

public static class IDtime {
private final Vec3d pos;
private final Timer timer;

public IDtime(Vec3d pos, Timer timer) {
this.pos = pos;
this.timer = timer;
this.timer.reset();
}

public Vec3d getPos() {
return this.pos;
}

public Timer getTimer() {
return this.timer;
}
}
}
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