Beginner Help #50
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Some notes I made for myself that others may find useful. NUMBER ONE RULEIf you can't figure it out, you probably need to create an Item (to right menu bar of Foundry VTT) then drag it someplace. Actors need Items drug to them (Archetypes, Careers, Talents, Skills, Equipment). Likewise, Equipment need Items drug to them (Qualities, Skills). STARTING WITH SKILLSWhile Skills can be created as Items, it is simpler to use Compendium Packs > Core Skills Compendium. The work has already been done for you. But you have custom skills? Make a copy of the Core Skills compendium first (right click > Duplicate Compendium). Then, you can edit skills, delete skills, or add skills. How do you get your new skills list to show up in your Actor sheets? Go to Configure Settings > Genesys. Under the first section you will see Skills Compendium with the default entry of genesys-skills.crb. This needs to be changed to world.insertyourcompendiumname. Before you give it a go, the syntax is important and can be tricky. Spaces need replaced with a dash (-) and capitalization is removed. So, if you named your new skills compendium Mad Skills, then enter world.mad-skills. It's important to note that Player Actor sheets created before implementing your new skills compendium won't be affected or changed. You will need to recreate them to use the new skills list. WORKFLOW AFTER SKILLS COMPENDIUMThese are just suggestions but may help you get a grasp of what you need to do. To avoid not having the right Item data ready, create Items in this order:
Why? Some of the Items need a previous Item to be completed. For example, if you are creating an Axe (from the Terrinoth sourcebook) it has the Vicious quality. You will need the Vicious Item Quality already in place to drag to the Axe Weapon Item to complete it. Here is what each Item may need completed first: Armor: Item Qualities (not always, most Armor won't have qualities). This is for creating Player Character Actors which need lots of other Items to create them. If you are creating Adversary's Adversaries: Skills, Talents, Special Abilities, Equipment Wait?! You're telling me I have to create ALL item qualities, equipment, skills, talents, archetypes, and careers before I A NOTE ON CREATING ADVERSARIESIf you are copying data over from another source into a new adversary Actor (Minion, Rival, Nemesis) consider that any DICE CODESHow do you put special dice symbols or dice symbols into your journals or text fields? Use the codes below. The letters in the brackets [ ] represent a die or die symbol such as an "s" for success. Note that for multiple symbols or dice, you can insert multiple single letters. For example, to make three difficulty dice symbols together for a Hard difficulty check, type @die[ddd]. No need to type @die[d] three times. Symbols: @sym[satfhd] (Alternatively, @symbol[], @symbols[]) Dice: @die[apbdcs] (Alternatively, @dice[], and you can use either 'i' or 'd' for difficulty dice) Dice by color: @die[color,gybprk] (Alternatively, @dice[], also instead of 'col' it can be 'color' or 'colors') For ease of entry, you can copy & paste the entry below into a document such as Notepad for easy later copying & pasting into your text fields.
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Fantastic job sharing these useful notes for beginners! Your step-by-step approach, emphasis on item creation order, and tips on customizing skills are invaluable for a smooth gameplay experience. Thank you for taking the time to compile and share this valuable resource with the community. Your contribution is greatly appreciated! |
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If you want to turn display of the Story Pool on or off for some reason you can use the macro below. There are modules to hide the UI for a better battlemap display, but it doesn't remove the Story Pool. Create a Macro. Macro's are along the bottom of Foundry VTT, just click on an empty number to begin. Select "script" from the options, then type in the following perfectly:
When you execute this Macro, the Story Pool boxes on the bottom right of the display will be hidden or revealed. |
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Fantastic job sharing these useful notes for beginners!
Your step-by-step approach, emphasis on item creation order, and tips on customizing skills are invaluable for a smooth gameplay experience. Thank you for taking the time to compile and share this valuable resource with the community. Your contribution is greatly appreciated!