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Assalto Engine

The Friday Night Funkin' Forever Engine Assalto Engine is an engine solely based on source code at the moment :)


FEATURES

  • All Forever Engine's past Features
  • More coming soon!

CREDITS:

Mib'sfiha - Main Coder, still learning.

SOULC0DE - Assistant Coder and Lean Lover.

Forever Engine: Legacy Credits

Yoshubs - made Forever Engine Legacy.

Pixloen - made a lot of the custom assets that forever engine uses.

Gedehari - made the freeplay loading thread to avoid lag issues in freeplay, waveform render code, external shader support for modcharts when they're a thing and so many other things like the crashlogger.

ImCodist - helped with a couple of pull requests and issue fixes, made the dialogue system.

Scarlett - Cool person who knows a lot about programming and math that has helped Yoshubs out countless times, still going here helping shubs with pushes, commits, etc. She wrote the finalised math formula for the note quants and fixed the song name issue.

Oneilr - made some of the custom assets, mostly the animated ones like the custom note splashes to avoid the week 7 embargo as well as some other things like the checkmarks in the options menu.

HelloSammu - Maintence and Misc Fixes and scaleable text for dialogue functions

ninjamuffin99 - HE MADE THE BASE GAME SO LIKE WITHOUT HIM THIS WOULD NOT BE POSSIBLE GO CHECK HIM OUT RIGHT NOW

Rise n' Skate team - reason for Forever Engine to exist LMAO

SHOUTOUTS

Gabi - Biggest Forever Engine Lover LMAO


How to Compile:

Basically, all of the files you need are in the engine itself through the setup.bat (Huge thanks to FNF Source Code Guide for the download to the file) except for Visual Studio Code, or whatever program you choose to use to program in the engine. If you've already worked with fnf, this should work perfectly with you and if it doesn't then you might have the wrong target settings, or Lime is probably broken, that's usually what happens with these things, it's happened to me a ton of times lmao. I'm not a very good programmer. If you want some external sources that will better walk you through how to compile the game, look no further than the base game github and FNF Source Code Guide, I really hope they help you out!

Discord Server

If you need any help with the engine, join!

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An open-source Friday Night Funkin' mod engine

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