An implementation of the famous Sugarscape presented by Joshua M. Espstein and Robert Axtell in their 1996 book Growing Artificial Societies: Social Science from the Bottom Up.
The Unity game engine is used for rendering. Consequently, the implementation is in C#.
Clone this repository into the Assets
folder of any Unity project.
cd /path/to/MyUnityProject/Assets
git clone https://github.com/MichaelBuhler/sugarscape.git
Now load and run MyUnityProject/Assets/sugarscape/scene.unity
.