Select a base ROM, either the Japanese or US Version of the GBA Game will work.
The "Casual" Difficulty is simmilar to "Standard, No Glitches" on the SNES Rando.
The "No Logic" Difficulty is simmilar to "Standard, No Logic" on the SNES Rando, but does include Key and Lamp Logic.
There are a number of differences from a randomized game to the normal game. Here's a short list:
- The Intro is Skipable (Just Select "New Game" on first startup).
- Chest items and items given to you by the bottle vendor, Sahasrahla, the sick kid, the purple chest, the hobo under the bridge, the catfish, King Zora, and the old mountain man are randomized. Note that this doesn't include chests in the various chest games throughout Hyrule.
Some bugs that wouldn't crop up in normal play have been fixed:
- ..... what, you expected bug fixes? You get a free Mirror to get you unstuck /s
Go to the ALttPRandomizer/Assembly folder and follow the Instructions in "Setting up Assembly Dev.txt".
Go to the LibIPS GitHub ("LibIPS.NET.url" in the Solution Folder) and download the Code as ZIP. Unpack the .zip into the Solution Folder.
(https://github.com/vector-man/LibIPS.NET)
Adjustments to the Randomizer for, among other things, working with GBA are made by Michael Kunze.
These adjustments are Licensed under the MIT License.
Copyright (c) 2021 Michael Kunze.
The Randomizer is based of Dessyreqts work up to June 2016, forking of Version 3.
No Licensing information provided.
Copyright (c) 2016 Dessyreqt, Karkat, ChristosOwen, and Smallhacker.
LibIPS.NET is made by CodeIsle.com based on the work of Alcaro for Floating IPS.
LibIPS.NET is licensed under the GNU Lesser General Public License, version 3.0 or higher.
Copyright (c) 2013 - 2021 CodeIsle.com, http://www.codeisle.com
Copyright (c) 2012 Alcaro.
The CRC Library was made by Simon Haga.
No Licensing information provided.
Copyright (c) 2018 Simon Haga.