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The old D3DX for Direct3D 9 library implemented a codec for .hdr (aka RGBE).
Currently the only built-in HDR format supported by WIC is HDPhoto (aka JPEG-XR). As such, there's currently few choices for a source format for BC6H textures.
LoadFromHDRMemory
LoadFromHDRFile
SaveToHDRMemory
SaveToHDRFile
This would include the 32-bit_rle_rgbe and 32-bit_rle_xyze encodings for lossless, rle (aka 'old format', and adaptive rle (aka 'new format').
D3DX9 would load 32-bit_rle_xyze color-space data, but didn't convert it to RGB. We will do the same thing here.
The text was updated successfully, but these errors were encountered:
The old
D3DX
for Direct3D 9 library implemented a codec for.hdr
(aka RGBE).Currently the only built-in HDR format supported by WIC is HDPhoto (aka JPEG-XR). As such, there's currently few choices for a source format for BC6H textures.
This would include the
32-bit_rle_rgbe
and32-bit_rle_xyze
encodings for lossless, rle (aka 'old format', and adaptive rle (aka 'new format').The text was updated successfully, but these errors were encountered: