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This massive refactoring has two goals:
* Enable us to go beyond UCS-2 support for input editing
* Bring clarity into `COOKED_READ_DATA`'s inner workings

Unfortunately, over time, knowledge about its exact operation was lost.
While the new code is still complex it reduces the amount of code by 4x
which will make preserving knowledge hopefully significantly easier.

The new implementation is simpler and slower than the old one in a way,
because every time the input line is modified it's rewritten to the text
buffer from scratch. This however massively simplifies the underlying
algorithm and the amount of state that needs to be tracked and results
in a significant reduction in code size. It also makes it more robust,
because there's less code now that can be incorrect.

This "optimization laziness" can be afforded due the recent >10x
improvements to `TextBuffer`'s text ingestion performance.
For short inputs (<1000 characters) I still expect this implementation
to outperform the conhost from the past.
It has received one optimization already however: While reading text
from the `InputBuffer` we'll now defer writing into the `TextBuffer`
until we've stopped reading. This improves the overhead of pasting text
from O(n^2) to O(n), which is immediately noticeable for inputs >100kB.

Resizing the text buffer still ends up corrupting the input line
however, which unfortunately cannot be fixed in `COOKED_READ_DATA`.
The issue occurs due to bugs in `TextBuffer::Reflow` itself, as it
misplaces the cursor if the prompt is on the last line of the buffer.

Closes #1377
Closes #1503
Closes #4628
Closes #4975
Closes #5033
Closes #8008

This commit is required to fix #797

## Validation Steps Performed
* ASCII input βœ…
* Chinese input (δΈ­ζ–‡ηΆ­εŸΊη™Ύη§‘) ❔
  * Resizing the window properly wraps/unwraps wide glyphs ❌
    Broken due to `TextBuffer::Reflow` bugs
* Surrogate pair input (πŸ™‚) ❔
  * Resizing the window properly wraps/unwraps surrogate pairs ❌
    Broken due to `TextBuffer::Reflow` bugs
* In cmd.exe
  * Create 2 file: "a😊b.txt" and "a😟b.txt"
  * Press tab: Autocompletes "a😊b.txt" βœ…
  * Navigate the cursor right past the "a"
  * Press tab twice: Autocompletes "a😟b.txt" βœ…
* Backspace deletes preceding glyphs βœ…
* Ctrl+Backspace deletes preceding words βœ…
* Escape clears input βœ…
* Home navigates to start βœ…
* Ctrl+Home deletes text between cursor and start βœ…
* End navigates to end βœ…
* Ctrl+End deletes text between cursor and end βœ…
* Left navigates over previous code points βœ…
* Ctrl+Left navigates to previous word-starts βœ…
* Right and F1 navigate over next code points βœ…
  * Pressing right at the end of input copies characters
    from the previous command βœ…
* Ctrl+Right navigates to next word-ends βœ…
* Insert toggles overwrite mode βœ…
* Delete deletes next code point βœ…
* Up and F5 cycle through history βœ…
  * Doesn't crash with no history βœ…
  * Stops at first entry βœ…
* Down cycles through history βœ…
  * Doesn't crash with no history βœ…
  * Stops at last entry βœ…
* PageUp retrieves the oldest command βœ…
* PageDown retrieves the newest command βœ…
* F2 starts "copy to char" prompt βœ…
  * Escape dismisses prompt βœ…
  * Typing a character copies text from the previous command up
    until that character into the current buffer (acts identical
    to F3, but with automatic character search) βœ…
* F3 copies the previous command into the current buffer,
  starting at the current cursor position,
  for as many characters as possible βœ…
  * Doesn't erase trailing text if the current buffer
    is longer than the previous command βœ…
  * Puts the cursor at the end of the copied text βœ…
* F4 starts "copy from char" prompt βœ…
  * Escape dismisses prompt βœ…
  * Erases text between the current cursor position and the
    first instance of a given char (but not including it) βœ…
* F6 inserts Ctrl+Z βœ…
* F7 without modifiers starts "command list" prompt βœ…
  * Escape dismisses prompt βœ…
  * Minimum size of 40x10 characters βœ…
  * Width expands to fit the widest history command βœ…
  * Height expands up to 20 rows with longer histories βœ…
  * F9 starts "command number" prompt βœ…
  * Left/Right paste replace the buffer with the given command βœ…
    * And put cursor at the end of the buffer βœ…
  * Up/Down navigate selection through history βœ…
    * Stops at start/end with <10 entries βœ…
    * Stops at start/end with >20 entries βœ…
    * Wide text rendering during pagination with >20 entries βœ…
  * Shift+Up/Down moves history items around βœ…
  * Home navigates to first entry βœ…
  * End navigates to last entry βœ…
  * PageUp navigates by 20 items at a time or to first βœ…
  * PageDown navigates by 20 items at a time or to last βœ…
* Alt+F7 clears command history βœ…
* F8 cycles through commands that start with the same text as
  the current buffer up until the current cursor position βœ…
  * Doesn't crash with no history βœ…
* F9 starts "command number" prompt βœ…
  * Escape dismisses prompt βœ…
  * Ignores non-ASCII-decimal characters βœ…
  * Allows entering between 1 and 5 digits βœ…
  * Pressing Enter fetches the given command from the history βœ…
* Alt+F10 clears doskey aliases βœ…
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Welcome to the Windows Terminal, Console and Command-Line repo

This repository contains the source code for:

Related repositories include:

Installing and running Windows Terminal

Note
Windows Terminal requires Windows 10 2004 (build 19041) or later

Microsoft Store [Recommended]

Install the Windows Terminal from the Microsoft Store. This allows you to always be on the latest version when we release new builds with automatic upgrades.

This is our preferred method.

Other install methods

Via GitHub

For users who are unable to install Windows Terminal from the Microsoft Store, released builds can be manually downloaded from this repository's Releases page.

Download the Microsoft.WindowsTerminal_<versionNumber>.msixbundle file from the Assets section. To install the app, you can simply double-click on the .msixbundle file, and the app installer should automatically run. If that fails for any reason, you can try the following command at a PowerShell prompt:

# NOTE: If you are using PowerShell 7+, please run
# Import-Module Appx -UseWindowsPowerShell
# before using Add-AppxPackage.

Add-AppxPackage Microsoft.WindowsTerminal_<versionNumber>.msixbundle

Note
If you install Terminal manually:

  • You may need to install the VC++ v14 Desktop Framework Package. This should only be necessary on older builds of Windows 10 and only if you get an error about missing framework packages.
  • Terminal will not auto-update when new builds are released so you will need to regularly install the latest Terminal release to receive all the latest fixes and improvements!

Via Windows Package Manager CLI (aka winget)

winget users can download and install the latest Terminal release by installing the Microsoft.WindowsTerminal package:

winget install --id Microsoft.WindowsTerminal -e

Note
Due to a dependency issue, Terminal's current versions cannot be installed via the Windows Package Manager CLI. To install the stable release 1.17 or later, or the Preview release 1.18 or later, please use an alternative installation method.

Via Chocolatey (unofficial)

Chocolatey users can download and install the latest Terminal release by installing the microsoft-windows-terminal package:

choco install microsoft-windows-terminal

To upgrade Windows Terminal using Chocolatey, run the following:

choco upgrade microsoft-windows-terminal

If you have any issues when installing/upgrading the package please go to the Windows Terminal package page and follow the Chocolatey triage process

Via Scoop (unofficial)

Scoop users can download and install the latest Terminal release by installing the windows-terminal package:

scoop bucket add extras
scoop install windows-terminal

To update Windows Terminal using Scoop, run the following:

scoop update windows-terminal

If you have any issues when installing/updating the package, please search for or report the same on the issues page of Scoop Extras bucket repository.


Windows Terminal Roadmap

The plan for the Windows Terminal is described here and will be updated as the project proceeds.

Project Build Status

Project Build Status
Terminal Terminal Build Status
ColorTool Colortool Build Status

Terminal & Console Overview

Please take a few minutes to review the overview below before diving into the code:

Windows Terminal

Windows Terminal is a new, modern, feature-rich, productive terminal application for command-line users. It includes many of the features most frequently requested by the Windows command-line community including support for tabs, rich text, globalization, configurability, theming & styling, and more.

The Terminal will also need to meet our goals and measures to ensure it remains fast and efficient, and doesn't consume vast amounts of memory or power.

The Windows Console Host

The Windows Console host, conhost.exe, is Windows' original command-line user experience. It also hosts Windows' command-line infrastructure and the Windows Console API server, input engine, rendering engine, user preferences, etc. The console host code in this repository is the actual source from which the conhost.exe in Windows itself is built.

Since taking ownership of the Windows command-line in 2014, the team added several new features to the Console, including background transparency, line-based selection, support for ANSI / Virtual Terminal sequences, 24-bit color, a Pseudoconsole ("ConPTY"), and more.

However, because Windows Console's primary goal is to maintain backward compatibility, we have been unable to add many of the features the community (and the team) have been wanting for the last several years including tabs, unicode text, and emoji.

These limitations led us to create the new Windows Terminal.

You can read more about the evolution of the command-line in general, and the Windows command-line specifically in this accompanying series of blog posts on the Command-Line team's blog.

Shared Components

While overhauling Windows Console, we modernized its codebase considerably, cleanly separating logical entities into modules and classes, introduced some key extensibility points, replaced several old, home-grown collections and containers with safer, more efficient STL containers, and made the code simpler and safer by using Microsoft's Windows Implementation Libraries - WIL.

This overhaul resulted in several of Console's key components being available for re-use in any terminal implementation on Windows. These components include a new DirectWrite-based text layout and rendering engine, a text buffer capable of storing both UTF-16 and UTF-8, a VT parser/emitter, and more.

Creating the new Windows Terminal

When we started planning the new Windows Terminal application, we explored and evaluated several approaches and technology stacks. We ultimately decided that our goals would be best met by continuing our investment in our C++ codebase, which would allow us to reuse several of the aforementioned modernized components in both the existing Console and the new Terminal. Further, we realized that this would allow us to build much of the Terminal's core itself as a reusable UI control that others can incorporate into their own applications.

The result of this work is contained within this repo and delivered as the Windows Terminal application you can download from the Microsoft Store, or directly from this repo's releases.


Resources

For more information about Windows Terminal, you may find some of these resources useful and interesting:


FAQ

I built and ran the new Terminal, but it looks just like the old console

Cause: You're launching the incorrect solution in Visual Studio.

Solution: Make sure you're building & deploying the CascadiaPackage project in Visual Studio.

Note
OpenConsole.exe is just a locally-built conhost.exe, the classic Windows Console that hosts Windows' command-line infrastructure. OpenConsole is used by Windows Terminal to connect to and communicate with command-line applications (via ConPty).


Documentation

All project documentation is located at aka.ms/terminal-docs. If you would like to contribute to the documentation, please submit a pull request on the Windows Terminal Documentation repo.


Contributing

We are excited to work alongside you, our amazing community, to build and enhance Windows Terminal!

BEFORE you start work on a feature/fix, please read & follow our Contributor's Guide to help avoid any wasted or duplicate effort.

Communicating with the Team

The easiest way to communicate with the team is via GitHub issues.

Please file new issues, feature requests and suggestions, but DO search for similar open/closed preexisting issues before creating a new issue.

If you would like to ask a question that you feel doesn't warrant an issue (yet), please reach out to us via Twitter:

Developer Guidance

Prerequisites

Building the Code

This repository uses git submodules for some of its dependencies. To make sure submodules are restored or updated, be sure to run the following prior to building:

git submodule update --init --recursive

OpenConsole.sln may be built from within Visual Studio or from the command-line using a set of convenience scripts & tools in the /tools directory:

Building in PowerShell

Import-Module .\tools\OpenConsole.psm1
Set-MsBuildDevEnvironment
Invoke-OpenConsoleBuild

Building in Cmd

.\tools\razzle.cmd
bcz

Running & Debugging

To debug the Windows Terminal in VS, right click on CascadiaPackage (in the Solution Explorer) and go to properties. In the Debug menu, change "Application process" and "Background task process" to "Native Only".

You should then be able to build & debug the Terminal project by hitting F5. Make sure to select either the "x64" or the "x86" platform - the Terminal doesn't build for "Any Cpu" (because the Terminal is a C++ application, not a C# one).

πŸ‘‰ You will not be able to launch the Terminal directly by running the WindowsTerminal.exe. For more details on why, see #926, #4043

Coding Guidance

Please review these brief docs below about our coding practices.

πŸ‘‰ If you find something missing from these docs, feel free to contribute to any of our documentation files anywhere in the repository (or write some new ones!)

This is a work in progress as we learn what we'll need to provide people in order to be effective contributors to our project.


Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.