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ReferenceNode.xml
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ReferenceNode.xml
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<Type Name="ReferenceNode" FullName="Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode">
<TypeSignature Language="C#" Value="public abstract class ReferenceNode : Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit ReferenceNode extends Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class ReferenceNode
Inherits ExpressionNode" />
<TypeSignature Language="F#" Value="type ReferenceNode = class
 inherit ExpressionNode" />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
Class ReferenceNode.
</summary>
<remarks>To be added.</remarks>
<altmember cref="T:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode" />
</Docs>
<Members>
<Member MemberName="GetBooleanProperty">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.BooleanNode GetBooleanProperty (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.BooleanNode GetBooleanProperty(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetBooleanProperty(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetBooleanProperty (propertyName As String) As BooleanNode" />
<MemberSignature Language="F#" Value="member this.GetBooleanProperty : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.BooleanNode" Usage="referenceNode.GetBooleanProperty propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.BooleanNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified boolean property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>BooleanNode.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetColorProperty">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ColorNode GetColorProperty (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ColorNode GetColorProperty(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetColorProperty(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetColorProperty (propertyName As String) As ColorNode" />
<MemberSignature Language="F#" Value="member this.GetColorProperty : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ColorNode" Usage="referenceNode.GetColorProperty propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ColorNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified Color property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>ColorNode</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetMatrix3x2Property">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix3x2Node GetMatrix3x2Property (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix3x2Node GetMatrix3x2Property(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetMatrix3x2Property(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetMatrix3x2Property (propertyName As String) As Matrix3x2Node" />
<MemberSignature Language="F#" Value="member this.GetMatrix3x2Property : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix3x2Node" Usage="referenceNode.GetMatrix3x2Property propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix3x2Node</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified Matrix3x2 property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>Matrix3x2Node</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetMatrix4x4Property">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix4x4Node GetMatrix4x4Property (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix4x4Node GetMatrix4x4Property(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetMatrix4x4Property(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetMatrix4x4Property (propertyName As String) As Matrix4x4Node" />
<MemberSignature Language="F#" Value="member this.GetMatrix4x4Property : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix4x4Node" Usage="referenceNode.GetMatrix4x4Property propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Matrix4x4Node</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified Matrix4x4 property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>Matrix4x4Node</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetQuaternionProperty">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.QuaternionNode GetQuaternionProperty (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.QuaternionNode GetQuaternionProperty(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetQuaternionProperty(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetQuaternionProperty (propertyName As String) As QuaternionNode" />
<MemberSignature Language="F#" Value="member this.GetQuaternionProperty : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.QuaternionNode" Usage="referenceNode.GetQuaternionProperty propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.QuaternionNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified Quaternion property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>QuaternionNode</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetScalarProperty">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ScalarNode GetScalarProperty (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ScalarNode GetScalarProperty(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetScalarProperty(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetScalarProperty (propertyName As String) As ScalarNode" />
<MemberSignature Language="F#" Value="member this.GetScalarProperty : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ScalarNode" Usage="referenceNode.GetScalarProperty propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ScalarNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified float property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>ScalarNode</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetValue">
<MemberSignature Language="C#" Value="protected internal override string GetValue ();" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig virtual instance string GetValue() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetValue" />
<MemberSignature Language="VB.NET" Value="Protected Friend Overrides Function GetValue () As String" />
<MemberSignature Language="F#" Value="override this.GetValue : unit -> string" Usage="referenceNode.GetValue " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Gets the value.
</summary>
<returns>System.String.</returns>
<remarks>To be added.</remarks>
<exception cref="T:System.NotImplementedException">GetValue is not implemented for ReferenceNode and shouldn't be called</exception>
</Docs>
</Member>
<Member MemberName="GetVector2Property">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector2Node GetVector2Property (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector2Node GetVector2Property(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetVector2Property(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetVector2Property (propertyName As String) As Vector2Node" />
<MemberSignature Language="F#" Value="member this.GetVector2Property : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector2Node" Usage="referenceNode.GetVector2Property propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector2Node</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified Vector2 property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>Vector2Node</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetVector3Property">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector3Node GetVector3Property (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector3Node GetVector3Property(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetVector3Property(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetVector3Property (propertyName As String) As Vector3Node" />
<MemberSignature Language="F#" Value="member this.GetVector3Property : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector3Node" Usage="referenceNode.GetVector3Property propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector3Node</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified Vector3 property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>Vector3Node</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetVector4Property">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector4Node GetVector4Property (string propertyName);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector4Node GetVector4Property(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.GetVector4Property(System.String)" />
<MemberSignature Language="VB.NET" Value="Public Function GetVector4Property (propertyName As String) As Vector4Node" />
<MemberSignature Language="F#" Value="member this.GetVector4Property : string -> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector4Node" Usage="referenceNode.GetVector4Property propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.Vector4Node</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<param name="propertyName">The name of the property to reference.</param>
<summary>
Create a reference to the specified Vector4 property. This maybe be a property on the CompositionObject directly, or on the its PropertySet.
</summary>
<returns>Vector4Node</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Reference">
<MemberSignature Language="C#" Value="public Windows.UI.Composition.CompositionObject Reference { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Windows.UI.Composition.CompositionObject Reference" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.Reference" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Reference As CompositionObject" />
<MemberSignature Language="F#" Value="member this.Reference : Windows.UI.Composition.CompositionObject" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.Reference" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.CompositionObject</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the reference.
</summary>
<value>The reference.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ReferenceProperty<T>">
<MemberSignature Language="C#" Value="protected internal T ReferenceProperty<T> (string propertyName) where T : Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode;" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig instance !!T ReferenceProperty<(class Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode) T>(string propertyName) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ReferenceNode.ReferenceProperty``1(System.String)" />
<MemberSignature Language="VB.NET" Value="Protected Friend Function ReferenceProperty(Of T As ExpressionNode) (propertyName As String) As T" />
<MemberSignature Language="F#" Value="member this.ReferenceProperty : string -> 'T (requires 'T :> Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode)" Usage="referenceNode.ReferenceProperty propertyName" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>T</ReturnType>
</ReturnValue>
<TypeParameters>
<TypeParameter Name="T">
<Constraints>
<BaseTypeName>Microsoft.Toolkit.Uwp.UI.Animations.Expressions.ExpressionNode</BaseTypeName>
</Constraints>
</TypeParameter>
</TypeParameters>
<Parameters>
<Parameter Name="propertyName" Type="System.String" />
</Parameters>
<Docs>
<typeparam name="T">A class that derives from ExpressionNode.</typeparam>
<param name="propertyName">Name of the property.</param>
<summary>
References the property.
</summary>
<returns>T.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>