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Remake KillTheRNG for Fabric #190

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Recently I had a discussion with the tasvideos.org folks about external vs. internal tools.
The conversation shifted more towards the fact that I'm patching a lot of RNG instances... They suggested hacking the system time to make RNG possible.
So I thought this might be worth a shot. This also has the advantage of reduced work when switching versions, if the idea actually works.

  • EntityRandom
    • Display entity randomness above an entities head
    • Store entity random in the nbt data
  • WorldRandom
    • Display block random in F3 or some menu on raycast
    • Store block random in chunk data?
  • Math.random()
    • MathRandom is static, so redirect all random calls to a static random?

@ScribbleTAS ScribbleTAS added this to the Beta1 milestone Nov 27, 2023
@ScribbleTAS ScribbleTAS added KillTheRNG Issue is related to RNG-Manipulation/KillTheRNG Core Issue relates to core concepts Refactor This issue talks about refactoring code labels Nov 27, 2023
@ScribbleTAS ScribbleTAS self-assigned this Nov 27, 2023
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Great, gh actions uses an outdated gradle version, thats how the pr run fails

@ScribbleTAS ScribbleTAS removed the Core Issue relates to core concepts label Dec 17, 2023
@ScribbleTAS ScribbleTAS closed this Jan 5, 2024
@ScribbleTAS ScribbleTAS reopened this Jan 6, 2024
@ScribbleTAS ScribbleTAS modified the milestones: Beta1.0, Beta1.1 Jan 31, 2024
@ScribbleTAS ScribbleTAS mentioned this pull request Apr 13, 2024
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@ScribbleTAS ScribbleTAS removed the Refactor This issue talks about refactoring code label Jul 13, 2024
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