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MRKT3 pre.16 crashes in Unity 2021.3.21f1 #91
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Original comment by:@LocalJoost the repo only has a LICENSE file. At least that's all I'm seeing |
Original comment by:My bad. I use TortoiseGit, and it remembers the last setting. In the previous repo I worked on I committed, but did not push. I did not check before committing the CrashRepo. So I committed - but did not push. This has been fixed. There should be code in it now Going to hide under a rock now ;) |
Original comment by:Hi @LocalJoost, I believe the crash you are seeing is the StackOverflow crash during device initialization that was fixed in the com.unity.inputsystem 1.5.1 package. Could you please try upgrading the input system to 1.5.1 or greater? Thanks! |
Original comment by:@LocalJoost , @shaynie is correct, this is a stack overflow introduced in Unity 1.5.0 input package. Unity automatically upgrades to 1.5.0 in 2021.3.21. Here's the MRTK bug that was tracking this issue @shaynie / @marlenaklein-msft, should we update MRTK3's min version of com.unity.inputsystem 1.5.1 to avoid this problem in the future? |
Original comment by:@LocalJoost I'll repurpose your issue to upgrade MRTK's min input system version. |
Original issue opened by:
LocalJoost
Describe the bug
MRKT3 pre.16 crashes in Unity 2021.3.21f1
To reproduce
Steps to reproduce the behavior:
Expected behavior
App should not hang even when built with 2021.3.21f1
Target platform (please complete the following information)
Additional context
Add any other context about the problem here.
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#11604
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