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collectathon

Collectable items for FiveM.

This is a framework agnostic version of esx_collectables. Completely rewritten with major optimization, fixes and new additions.

Features

  • Framework agnostic
  • Includes all 187 collectables from the main game
  • Reward players for finding and completing collectables
  • Easily add your own custom collectables
  • Collectables are spawned locally so all players can have their own collectable hunt.
  • Option to walk over collectable to pick it up or manually pick it up via prompt
  • Player progress is saved in your database or in a json file if required

Videos

Table of Contents


Requirements

By default this uses ghmattimysql, but if you want to use fivem-mysql-async then

  • Set Config.MySQLLib = 'fivem-mysql-async' in config.lua
  • Uncomment '@mysql-async/lib/MySQL.lua' in fxmanifest.lua

You can also use this resource without a database by utilising json:

  • Set Config.MySQLLib = 'json' in config.lua

This will create collectathon.json in your root directory


Installation

  • Drag the collectathon directory into your resources directory
  • Import collectathon.sql into your database
  • Add ensure collectathon in your server.cfg

Note: If you already have the user_collectables table in your database from esx_collectables then importing the new collectathon.sql will drop it.


Global Config

MySQLLib

type: string | default: 'ghmattimysql'
options: 'ghmattimysql', 'fivem-mysql-async', 'json'

Sets the saving method.

Setting to 'json' will create collectathon.json in your root directory where players progress is saved.


Debug

type: boolean | default: false

Enables / disabled debug mode. Debug mode shows hidden collectables on the map and a marker above the item.


DrawDistance

type: integer | default: 50

Sets the distance before spawning and checks are made on an item. Decreasing values will be more performant, but may mean items won't spawn until the play is close. Auto-spawning when within this distance can be overriden by the immediate option.


PickupSound

type: boolean | default: true

Enables or disables the pick up sound


PickupType

type: string | default: 'auto'
options: 'auto' | 'manual'

When set to 'auto' the player needs to walk / drive over the item to retrieve it When set to 'manual' the player needs to hit E to retrieve the item


PickupPrompt

type: string
options: 'help' | 'floating'

When set to 'help' a standard help notification will appear in the top left When set to 'floating' 3d text will float over the item

Used only when PickupType is set to manual


PickupMessage

type: boolean | default: true

Enable / disable the on-screen messages


Per-Quest Config

Enabled

type: boolean | default: true

Enable disable the quest


Title

type: string

The title of the quest


Name

type: string

The name of the quest items.

Can be included in the individual item to override this.


Prop

type: string

The prop to use for the quest items.

Can be included in the individual item to override this.


Revolve

type: boolean

Enable / disable revolving props.

This option can add 0.03ms when near an item.

Can be included in the individual item to override this.


Immediate

type: boolean

Disables auto-spawning of the prop when player is in range.

Can be included in the individual item to override this.


Grounded

type: boolean

When enabled, this option places the item on the ground. When disabled, it is frozen to the defined Coords.

Can be included in the individual item to override this.


OnCollect

type: function

User-defined callback fired when an item is collected.

Can be included in the individual item to override this.


OnComplete

type: function

User-defined callback fired when a quest is completed.


Items

type: table

A list of quest items.

Each item must have a unique integer ID as well as the Coords.

Items = {
        { ID = 1, Coords = vector3(-1020.60, -2969.14, 12.95) },
        { ID = 2, Coords = vector3(-1015.70, -2971.60, 12.95) },
        { ID = 3, Coords = vector3(-1018.10, -2975.98, 12.95) },
        ...
}

Each item can take the Name, Prop, Revolve, Immediate, Grounded and OnCollect options to override the quest options:

    {
        ID = 1, -- unique `integer` ID
        Name = 'Hammer', -- Name of the collectable
        Prop = 'prop_tool_hammer', -- The prop to spawn
        Revolve = true, -- Set item to revolve
        Immediate = true, -- Spawn immediately or automatically when player is near
        Grounded = false, -- Set the item on the ground or leave it floating               
        Coords = vector3(-43.04, -1096.50, 25.40), -- The position on the map
        OnCollect = function(item, quest)
            -- do something when an item is collected
        end
    },

Custom Quest Example

LostTools = {
    Enabled = true,
    Title = "Lost Tools",
    Revolve = true,
    Items = {
        {
            ID = 1,
            Name = 'Hammer',
            Prop = 'prop_tool_hammer',
            Coords = vector3(-43.04, -1096.50, 25.40)
        },
        {
            ID = 2,
            Name = 'Screwdriver',
            Prop = 'prop_tool_screwdvr01',
            Coords = vector3(-43.59, -1097.57, 25.40)
        },
        {
            ID = 3,
            Name = 'Pliers',
            Prop = 'prop_pliers_01',
            Coords = vector3(-44.39, -1099.10, 25.40)
        },
        {
            ID = 4,
            Name = 'Drill',
            Prop = 'xs_prop_x18_drill_01a',
            Coords = vector3(-45.07, -1100.46, 25.40)
        },
    },
    OnCollect = function(item, quest)
        -- do something when an item is collected
    end,    
    OnComplete = function(item, quest)
        -- do something when quest is completed
    end    
}

Contributing

Pull requests welcome.


Legal

License

collectathon - Collectable items for FiveM

Copyright (C) 2021 Mobius1

This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.

This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.

You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.

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