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This change should decrease the time it takes to refresh the plugin list, particularly for Fallout 4 and Starfield instances where the loadOrderMechanism call is costly.
I tested by enabling/disabling an empty mod in a Fallout 4 instance containing about 2000 dummy ESMs and ESPs. The loadOrderMechanism change saw the average time decrease from 2900ms to 710ms. The other changes further reduced that to 210ms.