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Couple DesktopGL on MacOS issues with latest 3.6 dev build #4932
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On my friend's newer MacBook retina model the game crashes if his X360 gamepad is plugged in: After unplugging it he can start the game. On my old MacBook the game is starting fine with X360 gamepad connected and I can play the game with it with no issues. |
Could you try the latest develop? I believe it fixes your friend's issue. I still have to investigate the hot plugging /unplugging support. |
I tried with latest develop. |
That's puzzling, because the related code catches this error... https://github.com/mono/MonoGame/blob/develop/MonoGame.Framework/Input/GamePad.SDL.cs#L71 |
Yes, am building it from source and I have latest version, I checked and those changes are in. |
Would you be able to debug this problem and know which line fails? I don't have any gamepad exposing this issue. |
Unfortunately I can't debug it since it is not happening for me and my friend is in another country. I hope this will be fixed soon and other PRs merged before the Steam summer sale :) |
I can confirm that the game is working properly now on Mac retina displays. |
@tomspilman Everything in here should be fixed. |
Found couple issues when testing my DesktopGL game on MacOS:
*5. The game is still crashing on Windows if I connect a gamepad in game, but this might have been fixed with some of the open PRs?
@mrhelmut @cra0zy
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