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[TEST ME] Hotfix 3.0.1 #1452
[TEST ME] Hotfix 3.0.1 #1452
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This change fixes a transform applied on the origin parameter passed to DrawInternal, based on the ratio between the destination rectangle and the texture width / height. When a source rectangle has been specified, its size should be used instead.
Nothing would get rendered when the source rectangle had a width or height of zero, whereas XNA does render something.
…or reuse of allocated GPU memory.
The finalizer was telling Dispose(bool) to dispose of managed objects, which is incorrect. This was causing a crash on exit.
This is a new implementation that depends on information found at the event status. It doesn;t need CoreWindow.GetKeyState(...) as my previous commit. We detect RightControl by checking KeyStatus.IsExtendedKey. To detect RightShift we need to check the scancode.
Build results will soon be (or already are) available at: http://build.monogame.net/job/BuildPR/32/ |
This build failure seems to be just in the installer script. Not sure why as we in no way changed the installer script in this pull request. |
Updated the Installer to 3.0.1
Build results will soon be (or already are) available at: http://build.monogame.net/job/BuildPR/68/ |
Build results will soon be (or already are) available at: http://build.monogame.net/job/BuildPR/69/ |
@mgbot test On 5 March 2013 22:18, MonoGame Build Bot notifications@github.com wrote:
|
Cool... this all good to merge then Dean? |
looks good to me, I'll merge |
Make sure to tag the release from master after you merge it. |
* call the standard first Update at 0:00 * merge Run_UAP_XAML
These are the changes for the 3.0.1 hotfix release.
It includes the following fixes:
We need to build and test the installers from the hotfix branch to be sure they are acceptable to release before we merge this into master and make a v3.0.1 tag.