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Model docs & fixes #3738

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Model docs & fixes #3738

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Chaosus
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@Chaosus Chaosus commented Apr 16, 2015

Changes:
-Docs for all members in Model
-Sealed modificator added to Model(as in XNA).
-Added new method SetCustomEffect which can be used for quickly apply custom effect to all meshes.
-Restrict constructors(in original XNA it is impossible to use them directly).
-Added missed XNA members CopyBoneTransformsTo and CopyBoneTransformsFrom.

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Chaosus commented Apr 21, 2015

@tomspilman Your throughts ?

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Chaosus commented Apr 24, 2015

@tomspilman Please react.


namespace Microsoft.Xna.Framework.Graphics
{
public class Model
/// <summary>
/// Represents a 3D-Model.
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This probably needs a little more detail.

A basic 3D model with per mesh parent bones.

@KonajuGames ?

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Chaosus commented Apr 25, 2015

@tomspilman Whats the problem ? Windows 10 ?

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Chaosus commented Apr 25, 2015

I'l close it and remake.

@Chaosus Chaosus closed this Apr 25, 2015
@Chaosus Chaosus deleted the ModelBranch branch April 25, 2015 06:09
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@Shqrdx - Yeah... we added Win10 support and the build process is complaining it can't find the Win10 build step in the NAnt script. Just merge/rebase the latest and it will be fixed.

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Chaosus commented Apr 25, 2015

@tomspilman I remaded it. Please review.

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3 participants