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Use StbSharp for all Texture2D.FromStream #6008

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merged 2 commits into from Feb 23, 2018

Commits on Feb 21, 2018

  1. Use StbSharp for all Texture2D.FromStream

    StbSharp is now used for all implementations of Texture2D.FromStream(GraphicsDevice, Stream), avoiding discrepancies with OS-provided image loading routines.
    
    As a result of this, DirectX platforms no longer support TIF or DDS through FromStream().
    
    Added unit tests for loading 1-, 8-, 24- and 32-bit PNGs.
    
    Fixes MonoGame#6001
    Steve Williams committed Feb 21, 2018
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  2. Fix OpenGL build.

    Steve Williams committed Feb 21, 2018
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