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Hexagrid!

Hexagrid is a template project that I plan to use to make a turn-based game with. As of now, it's just a collection of scripts and assets that make working with a hexagon grid system easier.

Current features in Hexagrid!

  • Generating a grid of hexagons
  • Procedural biome generation
  • Pathing with A* and TwinStar©
  • Pathfinding agents can "follow" other agents
  • Outline highlight shader
  • Basic fog of war
  • More map generation settings
  • Custom map generation (yay!)

Planned/ in progress features

  • Spell targeting system
  • Grid rearanging
  • City building
  • Support for endless map generation
    • Grid cell pooling
  • More AI options
  • Turnbased game mode
  • Movement/Ability 'range'


Acknowledgments

DylanGuidry95 for help with the AI

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