Hexagrid is a template project that I plan to use to make a turn-based game with. As of now, it's just a collection of scripts and assets that make working with a hexagon grid system easier.
- Generating a grid of hexagons
- Procedural biome generation
- Pathing with A* and TwinStar©
- Pathfinding agents can "follow" other agents
- Outline highlight shader
- Basic fog of war
- More map generation settings
- Custom map generation (yay!)
- Spell targeting system
- Grid rearanging
- City building
- Support for endless map generation
- Grid cell pooling
- More AI options
- Turnbased game mode
- Movement/Ability 'range'
DylanGuidry95 for help with the AI