AdaUnlocked! #292
Labels
[Format] Shed
Hands-on making, hacking and prototyping seeking to create and build code, objects or crafts
OL6 Applicant
OL6
Accepted to OL6
[YZ] Admin form
This label is added if a faciliator from a session has completed the YouthZone admin form
[YZ] Adult lead
A YouthZone submitted session that is being lead by an adult (as opposed to young person)
[YZ] Both Days
This session can be run on either Saturday, Sunday or both days
[YZ] Browser required
This session requires a device with a web browser (Raspberry Pi or laptop)
[YZ] Laptop lab
Projects
Milestone
[ UUID ] 2dd63a96-fe0d-4534-994a-898c0da71158
[ Session Name ] AdaUnlocked!
[ Primary Space ] Youth Zone
[ Submitter's Name ] Alexandra Hemming
[ Submitter's Affiliated Organisation ] Ada. National College for Digital Skills
[ Submitter's GitHub ] @alexhemming
What will happen in your session?
Participants will work in teams, with each team being given a mysterious locked box. The team needs to work collaboratively to open their locked box by working out the lock combination, through solving a series of puzzles within a set time frame.
Each puzzle has been designed to challenge the team against five core competencies: curiosity, rigour, creativity, collaboration and resilience.
Once the challenge has been completed, the participants with be provided with templates and materials the can take away with them to create their own locked box puzzle.
Link to AdaUlocked! - https://adacollege.github.io/AdaUnlocked/game/
What is the goal or outcome of your session?
The goal of this session is to get young people working collaboratively to solve puzzles set to challenge their curiosity, rigour, creativity and resilience.
Participants will experience working as a team and taking on different roles to help them solve the puzzles. They will be able to network, share ideas with each other and be inspired to work together after the workshop to create their own locked box challenges.
Also everyone will have fun!
If your session requires additional materials or electronic equipment, please outline your needs.
Would be useful to have access to a projector for the facilitator.
Each team will need to have access to 1 laptop with internet access, as some puzzles require the use of a keyboard and searching the world wide web for clues.
Maximum of 10 laptops required for the session. If this is a problem we could bring some laptops with us to the session ourselves.
Time needed
less than 60 mins
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