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AdaUnlocked! #37

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alexhemming opened this issue Sep 7, 2018 · 12 comments
Open
11 tasks done

AdaUnlocked! #37

alexhemming opened this issue Sep 7, 2018 · 12 comments

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@alexhemming
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alexhemming commented Sep 7, 2018

Project Lead: @alexhemming

Mentor: @jaheppler

Welcome to OL6, Cohort A! This issue will be used to track your project and progress during the program. Please use this checklist over the next few weeks as you start Open Leadership Training 🎉.


Before Week 1 (Sept 11): Your first mentorship call

  • Complete the OLF self-assessment (online, printable). If you're a group, each teammate should complete this assessment individually. This is here to help you set your own personal goals during the program. No need to share your results, but be ready to share your thoughts with your mentor.
  • Make sure you know when and how you'll be meeting with your mentor.

Before Week 2 (Sept 18): First Cohort Call (Open by Design)

Before Week 3 (Sept 25): Mentorship call

  • Look up two other projects and comment on their issues with feedback on their vision statement.
  • Complete your Open Canvas (instructions, canvas). Comment on this issue with a link to your canvas.
  • Start your Roadmap. Comment on this issue with your draft Roadmap.

Before Week 4 (Oct 2): Cohort Call (Build for Understanding)

  • Look up two other projects and comment on their issues with feedback on their open canvas.
  • Pick an open license for the work you're doing during the program.
  • Use your canvas to start writing a README, or landing page, for your project. Link to your README in a comment on this issue.

This issue is here to help you keep track of work during the first month of the program. Please refer to the OL6 Syllabus for more detailed weekly notes and assignments past week 4.

@abbycabs abbycabs added this to the Cohort A milestone Sep 13, 2018
@alexhemming alexhemming changed the title Ada. National College for Digital Skills AdaUnlocked! Sep 21, 2018
@alexhemming
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alexhemming commented Sep 21, 2018

AdaUnlocked! Vision:

AdaUnlocked! Vision Statement V1:

Working with young people and teachers in the UK to make digital puzzle games so that young people and teachers around the world can learn digital skills and create their own learning experiences.

AdaUnlocked! Vision Statement V2:

Working with educational communities to make puzzle games, so that young people can learn digital skills, engage in the world wide web safely and contribute to the development of a healthy internet.

AdaUnlocked! Vision Statement V3:

Working with educational communities to make puzzle games, so that players can learn digital skills, engage in the world wide web safely and contribute to the development of a healthy internet.

Notes:

Might be too short? Too generic? Not enough detail?
Should I explain in the statement that this is a "locked box" challenge as well, with users having to solve the puzzles to get the combo to open the lock and reach the prize?
Any feedback gratefully received, thanks!

@alexhemming
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alexhemming commented Sep 21, 2018

AdaUnlocked! Open Canvas:

http://bit.ly/adaunlocked-open-canvas

@alexhemming
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alexhemming commented Sep 21, 2018

Draft README:

AdaUnlocked! 🔓

👋Hello world 🌍

Welcome to the AdaUnlocked project!
Hi, I'm Alex and I teach computer science to young people at Ada, the National College for Digital Skills in London, UK. I am passionate about creating learning experiences, tools and workshops that will allow our young people to get actively involved in the digital sector and develop the skills they need to become digital pioneers.

The AdaUnlocked! project is part of this ongoing mission and it is awesome that you are taking the time to read about us. We would love to have you join us as a contributor. 🤟 If the idea of joining us on our epic adventure has lit a fire in you, then please read on and I will explain the project and how you can get involved.

Project description:

🔮 The vision:

We are working with educational communities to make puzzle games, so that young people can learn digital skills, engage in the world wide web safely and contribute to the development of a healthy internet .

🤔 The problem:

Young people switch off when subjects like decentralisation, digital Inclusion, openness, privacy and security are raised.

They don’t know why these areas are relevant to them, what they should be doing or what actions they can take as an individual to get engaged in building a healthy internet.

💡 Our solution:

We want to create a locked box puzzle challenge, that can be played as a team, which has digitial puzzles that get the players thinking and learning about decentralisation, digital Inclusion, openness, privacy and security. The players will need to slove all of the digital puzzles, in order to generate the code to unlock their box and access the treasure within.

The treasure will be a takeaway resource which they can use to create their own digital puzzles which they can use to challenege their friends, family with and showcase on their own github portfolio.

😜 What makes us different:

AdaUnlocked! will allow young people to learn and understand difficult concepts through completing puzzles.

The inclusion of a real world element, through the locked box they can only open once they have discovered the code by solving all the puzzles, will ignite their curiosity and engage them in the challenge.

In addition players can take part in this challenge in teams, allowing them to develop their skills in collaboration and also compete against other teams to solve the challenge first.

Once AdaUnlocked! has been solved, the players can then become the creators, as their unlocked treasure will be takeaway resources that allow them to develop their own puzzles to challenge others with.

🤝Get involved:

UNDER CONSTRUCTION

⚙️ Resources needed:

🎁 Stuff:

Design puzzles based on: Decentralisation, Digital Inclusion, Openness, Privacy and Security & Web Literacy.
Develop a web site to run the puzzles through. Expertise needed for web development.
Hardware 10 boxes with hasps , 10 combination locks & 10 laptops to run sessions on at MozFest.

👨‍👩‍👧‍👦 People:

Leaders, educators, students, hackers & designers engaged in developing a healthy internet,
Puzzle & board game devs,
Web devs,
Volunteers to support AdaUnlocked! session at MozFest 2018.

@alexhemming
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alexhemming commented Sep 21, 2018

DRAFT Roadmap

Project mission & summary:

We are working with educational communities to make puzzle games, so that young people can learn digital skills, engage in the world wide web safely and contribute to the development of a healthy internet.

Our goal is to create a locked box puzzle challenge, that can be played as a team, which has digitial puzzles that get the players thinking and learning about decentralisation, digital Inclusion, openness, privacy and security. The players will need to slove all of the digital puzzles, in order to generate the code to unlock their box and access the treasure within.

Example of an AdaUnlocked! game - https://adacollege.github.io/AdaUnlocked-Design-Jam/game/

Milestones

Milestone: Design

  • Design a puzzle related to decentralisation.
  • Design a puzzle related to digital Inclusion.
  • Design a puzzle related to openness.
  • Design a puzzle related to privacy and security.
  • Design takeaway resource that allows players to create their own puzzles.

Milestone: Develop

  • Develop web app.
  • Develop takeaway resource.
  • Build 10 boxes with hasps.
  • Source 10 combination locks.
  • Source 10 laptops.

Milestone: MozFest London, UK

  • Organise volunteers.
  • Run sessions on Sunday 28th Oct 2018 12:45 to 13:45 level 2 room 205

Milestone: Build Puzzle Collection

  • Gallery of contributed puzzles.

@ghost
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ghost commented Sep 25, 2018

Hello Alex! First of all, I love your project, the things that I could tell you about your vision is that you could be more specific about the age of the games, using words like "young" brings abstract meanings, that could help you a little :) I hope this helped you and keep going, the project it's awesome!

Btw, I love anime too 😄

Have an awesome day! Brenda

@alexhemming
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Thanks, @brendazam 😊 I'll have a think about the "young" / specific age abstract issue, I wanted to keep it open and not close off people who want to take part and I was worried if I went for playable by ages 10 to 16 it might cut off some people who'd like to take part.

Maybe I can work it by having an easy, medium and hard version which the players can then self-select and can change the wording of my vision to "people" instead of "young people".🤔

Thank you so much for your feedback, you've given me food for thought! And yes anime FTW 🙌

@estherhersh
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Hey Alex! Love your project and your open canvas is really clear. I would love to know more about the format of these puzzles and the contexts in which they would be solved (if they're online collaborative games, physical boxes etc.)

@alexhemming
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alexhemming commented Oct 2, 2018

DRAFT LICENCE

Non-software content in this project is licensed under a Creative Commons Licence
AdaUnlocked! by Alex Hemming is licensed under a Creative Commons Attribution 4.0 International License. license.

MIT License

Copyright (c) [2018] [Alex Hemming]

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@alexhemming
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Hey Alex! Love your project and your open canvas is really clear. I would love to know more about the format of these puzzles and the contexts in which they would be solved (if they're online collaborative games, physical boxes etc.)

Hi @estherhersh thanks for reading my open canvas and the feedback! Here's a link to the first AdaUnlocked! puzzle set I created - https://adacollege.github.io/AdaUnlocked-Design-Jam/game/ - The team get given an acutall locked box with a combination padlock on it. They have to solve the digital puzzles in order to get the combination.

However I am thinking about trying a more varied approach for the new puzzle set, perhaps bringing in other props and RL puzzles that need to be solved alongside the digital webpage puzzle.

@withshubh
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AdaUnlocked! Vision:

AdaUnlocked! Vision Statement V1:

Working with young people and teachers in the UK to make digital puzzle games so that young people and teachers around the world can learn digital skills and create their own learning experiences.

AdaUnlocked! Vision Statement V2:

Working with educational communities to make puzzle games, so that young people can learn digital skills, engage in the world wide web safely and contribute to the development of a healthy internet.

AdaUnlocked! Vision Statement V3:

Working with educational communities to make puzzle games, so that players can learn digital skills, engage in the world wide web safely and contribute to the development of a healthy internet.

Notes:

Might be too short? Too generic? Not enough detail?
Should I explain in the statement that this is a "locked box" challenge as well, with users having to solve the puzzles to get the combo to open the lock and reach the prize?
Any feedback gratefully received, thanks!

Hi,
Liked your draft, We are also working on a somewhat similar project to aware school and university students about Open Source & Mozilla and Our aim is also to promote women participate more in technical activities in Guna region.

@diwanshi
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diwanshi commented Oct 8, 2018

Hi @alexhemming ,
I liked the V2 of your statement the most out of all the others as its really specific who this is really for. I feel its very important to communicate "who is the audience" part through the vision statement as it gives users a kind of call to action. For eg: the moment they read your vision statement and if it tells the user that this project is for them they might look into it right away.

@withshubh
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AdaUnlocked! Open Canvas:

http://bit.ly/adaunlocked-open-canvas

Hey,
Liked you Open Canvas. Fits perfectly with your vision statement! 👍

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