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[nuke] AgXc DRT investigation #28
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print contrastTest around the "print contrast" options. testAput the Print contrast sigmoid parabolic after the linearisation.
test Bsandwich the sigmoid parabolic between Log Shapers (still after linearization)
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outsetThe outset is currently behind a linearize sandwich and applied after the first tonescale. testAremove the linearized sandwich
testBTest the effect of the second Inset (part for the second tonescale section). For that we disable the second log shaper + tonescale. The second inset has default value of inset:0.4, r: 0.06, g: 0, b: 0.06 while first inset has values of inset: 0.4, r: 0.125, g: 0, b: 0.15
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luminance compensationSomething I wanted to tackle since the beginning. I'm not even sure those words are accurate to describe the issue but again keeping in lack of better. This is of course in reference to the Eary and other Blender-Artist folks implementation: https://github.com/EaryChow/AgX_LUT_Gen/blob/main/luminance_compenstation_bt2020.py While experimenting with grading under the AgXcDRT I stumbled on a cool side effect of operating on chroma in isolation of luma.
The effect is most visible on the green dragon cg render. The algorithm consist in : The algorithm is as follows :
Again no idea why it works, but it does. issuesThe observed issue with the current implementation are that it fix high values, but not low values as you can see on the green dragon. This can be addressed by removing the lerp with luma, but which create highly natural "brilliant" colors, especially the blue. |
This will act as a logbook for the further investigation of the AgXc DRT for Nuke that was release in v0.10.0.
I will note anything that I found that could help improve it.
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