muGraphics (acrynomized to "mug") is a public domain single-file C library for high-level 2D cross-graphics-API rendering. Its header is automatically defined upon inclusion if not already included (MUG_H
), and the source code is defined if MUG_IMPLEMENTATION
is defined, following the internal structure of:
#ifndef MUG_H
#define MUG_H
// (Header code)
#endif
#ifdef MUG_IMPLEMENTATION
// (Source code)
#endif
Therefore, a standard inclusion of the file to get all automatic functionality looks like:
#define MUG_IMPLEMENTATION
#include "muGraphics.h"
More information about the general structure of a mu library is provided at the mu library information GitHub repository.
Note that the example inclusion here won't automatically have compatibility with any graphics APIs, as which graphics APIs mug uses needs to be manually defined via macros; see the (graphics API support macros section)[#graphics-API-support-macros] for more details.
Demos are designed for mug to both test its functionality and to allow users to get the basic idea of the structure of the library quickly without having to read the documentation in full. These demos are available in the demos
folder.
mug uses muCOSA, which, for the version it uses, has various system dependencies, which are listed below.
To compile with Windows, you need to link the following files under the given circumstances:
user32.dll
and imm32.dll
in any given circumstance.
gdi32.dll
and opengl32.dll
if MU_SUPPORT_OPENGL
is defined by the user.
mug is licensed under public domain or MIT, whichever you prefer, as well as (technically) Apache 2.0 due to OpenGL's licensing.
mug does not directly support thread safety, and must be implemented by the user themselves. Thread safety in mug can be generally achieved by locking each object within a mug context (ie muGraphic
for example), making sure that only one thread ever interacts with the given object at once. This includes render calls, buffer creation, etc. There are a few known exceptions to this to achieve total thread safety, which are detailed below, but multi-threading with mug is not thoroughly tested.
If MU_SUPPORT_OPENGL
is defined, two contexts cannot be created at the same time.
Due to limitations with the handling of messages on Win32, no more than one graphic can be updated safely at any given time across threads.
Due to the way that Win32 handles messages when the window is being resized or moved, a call to mug_graphic_update
on a graphic created via a muCOSA window will hang for the entire duration of the window being dragged/moved. Handling implemented by users of mug should expect this, and handle vital functionality that needs to be executed over this time on a separate thread.
This section covers the known issues and limitations of the libraries.
This version of mug is meant to be very basic and minimal, and thus, it only supports Win32 (via muCOSA) and OpenGL. More support for various other systems (such as other window systems like X11/Wayland, or other graphics APIs such as Vulkan) is planned in the future, but for now, mug's reach in this regard is very limited.
mug is built around a 2D-rendering context, meaning that there's no practical way to get efficient 3D graphics rendering. This is for several reasons, primarily the fact that a full 3D environment would then likely need more advanced rendering methods, such as lighting, which would rather be implemented internally, which wouldn't fully make sense since mug is primarily made for utility applications, or need to be implemented by the user themselves, which would imply shader customization, which brings many complications in terms of just the concept of cross-graphics-API shader code, but also handling compilation on graphics APIs such as Vulkan, which don't have built-in runtime shader compilers.
This all means that mug is set up to create and render exclusively 2D objects. This doesn't mean that it's impossible to render in 3D, as mug does have depth buffers to make rendering order easier to structure for the user when building GUIs, but it does mean that 3D matrix calculations would need to be handled on the CPU. Additionally, advanced shader effects such as realtime 3D lighting would be practically impossible (unless you wanted to build your own raytracing/CPU-side renderer by creating a pixel grid and setting the values of each pixel manually, knock yourself out!).
Modern graphics APIs are designed to make rendering multiple textures in one shader very difficult and generally discouraged as an option. For example, OpenGL 3.3 doesn't support choosing a sampler based on given vertex data, meaning that you would need to make the jump to OpenGL 4.0+ to get that feature. And, even then, the limits on how many samplers can be stored in a shader (especially in regards to whether or not you're storing them as an array or as separate variables, which, yes, does affect the amount the shader can hold) are not queryable as values (at least as far as I'm aware), making "the amount of sampler2Ds you can hold in a shader" a very hard-to-figure-out amount that needs to be handled at runtime, and can be very small on certain devices, making the handling of texture buffers device-dependent, which makes coding them on the user-side hell, and makes the act of going through the effort very questionable, especially on those lower-end devices; all of this, and you're now having to use a later version of OpenGL, which can harm compatibility.
For all these complications, mug only allows one texture to be used per texture buffer, which forces the user to get creative with how they handle the rendering of multiple textures. It's an unfortunate conundrum, but manufacturers are gonna do what they're gonna do.
To keep mug code simplistic for now, it is impossible to create a graphic generated from a window that already was created; the window-graphic-creation process must create the window internally. This doesn't realistically limit the user's ability to customize their window, as they still have access to fully customize the window via the muWindowInfo
parameter, but nevertheless, it would be more flexible to provide support for creating graphics with a muCOSA window that already existed beforehand.
When vertex data (as well as index data) needs to be generated and a buffer needs to be filled with it, it is first allocated in its entirety on the CPU side. This may be too much for the CPU to allocate at the moment, at which case it would be more appropriate to cut it up into smaller pieces and subfill the data, but this system has yet to be implemented. This means that if the vertex/index data needed to create a given object buffer cannot be allocated up front on the CPU's side, the buffer will fail to create despite there being a way to still accomplish the task with less memory needed.
There are no checks performed on buffers so large that they cause integer overflow, meaning that the usage of too many objects will likely just result in a crash. There is no way to check for buffer size limits with mug's provided API; a buffer will simply fail to create if too large and give a non-successful result value.
Every visual aspect about a rect is customizable besides the individual color of each corner of the rect; every rect is defined by one color and one color only, making rect gradient effects only possible by rendering triangles that form rects, which is slightly less optimal and slightly more annoying.
Currently, mug has no built-in support for mipmapping.
OpenGL mode in mug doesn't perform much error checking. This means that if something goes fatally wrong, there is a fair chance that mug won't catch onto it, which will lead to a crash. Usually, this is fine, since the crash was incorrect behavior on the user's end, but it becomes an issue when less predictable errors are thrown, such as memory limits.
It is likely that object type modifiers would work better as matrices. This has yet to be implemented.
mug has a dependency on:
-
glad 2.0.6 GL v3.3 Core. glad is only included in the implementation of mug, meaning that only defining the header of mug won't give the user access to OpenGL.
Note that mu libraries store their dependencies within their files, so you don't need to import these dependencies yourself; this section is purely to give more information about the contents that this file defines. The libraries listed may also have other dependencies that they also include that aren't explicitly listed here.
Each graphics API needs to have a macro defined to enable support for it. The following macros are defined for the given graphics APIs to be supported:
- OpenGL 3.3 Core -
MU_SUPPORT_OPENGL
.
So, for example, an inclusion of mug with OpenGL 3.3 Core would look like:
#define MU_SUPPORT_OPENGL
#define MUG_IMPLEMENTATION
#include "muGraphics.h"
The macros MUG_VERSION_MAJOR
, MUG_VERSION_MINOR
, and MUG_VERSION_PATCH
are defined to match its respective release version, following the formatting of MAJOR.MINOR.PATCH
.
mug operates in a context, encapsulated by the type mugContext
, which has the following members:
-
mugResult result
- the result of the latest non-successful non-result-checking function call regarding the context; starting value upon context creation isMUG_SUCCESS
, and is set to another value if a function whose result is not set manually by the user doesn't return a success result value. -
muCOSAContext cosa
- the muCOSA context used by the mug context.
The function mug_context_create
creates a mug context, defined below:
MUDEF void mug_context_create(mugContext* context, muWindowSystem system, muBool set_context);
The result of this function is stored within context->result
. Upon success, this function automatically calls mug_context_set
on the created context, as well as muCOSA_context_set
on the created muCOSA context, unless set_context
is equal to MU_FALSE
.
It is valid for
system
to beMU_WINDOW_NULL
for this function, in which case, the best currently available window system will be automatically chosen by muCOSA. More information about the window system is available via muCOSA's documentation.
For every successfully created context, it must be destroyed, which is done with the function mug_context_destroy
, defined below:
MUDEF void mug_context_destroy(mugContext* context);
This function cannot fail if given a valid pointer to an active context (otherwise, a crash is likely), so no result value is ever indicated by this function via any means.
mug uses a global variable to reference the currently "set" context whenever a function is called that assumes a context (ie it doesn't take a parameter for context). This global variable can be changed to reference a certain context via the function mug_context_set
, defined below:
MUDEF void mug_context_set(mugContext* context);
If a function takes a mugContext
and mugResult
parameter, there will likely be two defined macros for calling the function without explicitly passing those parameters, with the current global context being assumed for both parameters.
Non-result-checking functions are functions that assume the mugContext
parameter to be the current global context, and assume the mugResult
parameter to be the current global context's result member. These functions' parameters are simply the normal function's parameters, but without the context or result parameter, instead being routed to the current global context. The name of these functions are simply the normal name, but mug_...
is replaced with just mu_...
.
Result-checking functions are functions that also assume (and thus don't make you specify) the mugContext
parameter to be the current global context, but they still make you specify the mugResult
parameter, and the global context's result member goes unreferenced. The name of these functions is the same as the non-result-checking functions, but with an underscore appended at the end.
For example, if you the function mug_graphic_do_something
existed with these parameters:
MUDEF void mug_graphic_do_something(mugContext* context, mugResult* result, int a, int b);
then the function mu_graphic_do_something
, the "non-result-checking function", exists with these parameters:
MUDEF void mu_graphic_do_something(int a, int b);
// Calls mug_graphic_do_something with the global context
// and its respective result member.
and the function mu_graphic_do_something_
, the "result-checking function", exists with these parameters:
MUDEF void mu_graphic_do_something_(mugResult* result, int a, int b);
// Calls mug_graphic_do_something with the global context
// and the given result pointer.
Note that, in reality, the non-result and result-checking functions aren't defined as actual independent functions, but instead, as macros to the original function. More information about the type
mugResult
can be found in the result section.
The "graphic" (respective type muGraphic
; typedef for void*
) is a surface being rendered to by some graphics API. Since a graphic is just a reference to a rendering surface, it must be created via some other object that encapsulates a rendering surface. This is why muCOSA is included in mug, as it is able to create objects that have these surfaces, such as a window.
The "graphic system" (respective type muGraphicSystem
; typedef for uint8_m
) is a value representing which supported system is being used to render to a given graphic. It has the following supported values:
MU_GRAPHIC_OPENGL
- OpenGL 3.3 Core.
The function mug_graphic_destroy
destroys a given graphic, defined below:
MUDEF muGraphic mug_graphic_destroy(mugContext* context, muGraphic gfx);
This function must be called on every successfully-created graphic before the destruction of the context used to create it. This function returns 0.
The macro
mu_graphic_destroy
is the non-result-checking equivalent.
A "window graphic" is a graphic created via a muCOSA window.
The function mug_graphic_create_window
creates a muGraphic
by creating a muWindow
object, defined below:
MUDEF muGraphic mug_graphic_create_window(mugContext* context, mugResult* result, muGraphicSystem system, muWindowInfo* info);
This function allows the user to set their desired pixel format. This means that the user can disable depth testing by not including any depth bits (assuming that their pixel format is chosen as desired).
The macro
mu_graphic_create_window
is the non-result-checking equivalent, and the macromu_graphic_create_window_
is the result-checking equivalent.
The function mug_graphic_get_window
retrieves the window handle generated from a successfully-created graphic that was created using a muCOSA window, defined below:
MUDEF muWindow mug_graphic_get_window(mugContext* context, muGraphic gfx);
The macro
mu_graphic_get_window
is the non-result-checking equivalent.
There are four primary functions that must be called every single frame in a particular manner; these functions are mug_graphic_exists
, mug_graphic_clear
, mug_graphic_swap_buffers
, and mug_graphic_update
. A valid mug frame loop is formatted like so:
// Loop frame-by-frame while the graphic exists:
while (mu_graphic_exists(gfx))
{
// Clear the graphic with black
mu_graphic_clear(gfx, 0.f, 0.f, 0.f);
// ...Frame-by-frame logic and rendering should occur here...
// Swap graphic buffers (to present image)
mu_graphic_swap_buffers(gfx);
// Update graphic at ~100 FPS
mu_graphic_update(gfx, 100.f);
}
All of the functions demonstrated in this section should only be called once each frame, and in the order given. Explicit documentation on these functions and what they do is provided below.
The graphic can stop existing for several reasons, such as in the case of it coming from a window and the user closing the window. For this, the function mug_graphic_exists
exists, which returns whether or not the graphic exists at any given, and is used to establish a loop for as long as the graphic is alive, defined below:
MUDEF muBool mug_graphic_exists(mugContext* context, muGraphic gfx);
The status of this function is updated every time mug_graphic_update
is called, meaning that the two should always be called consecutively. For this reason, mug_graphic_update
should be called at the end of the mug_graphic_exists
loop, so that upon the existence check being called, the graphic's state for this has been updated directly beforehand.
The macro
mu_graphic_exists
is the non-result-checking equivalent.
Once the current frame has started, the contents of the graphic are undefined (both in the case of the current frame being the first frame or it not being the first frame). To resolve this, the graphic must be cleared with the function mug_graphic_clear
, defined below:
MUDEF void mug_graphic_clear(mugContext* context, mugResult* result, muGraphic gfx, float r, float g, float b);
This function clears the color of each pixel in the graphic with the given RGB values (each value must range between 0.f
and 1.f
). It also clears the depth-buffer of the graphic. Not calling this function before calling any rendering function, mug_graphic_swap_buffers
, or mug_graphic_update
, will result in undefined behavior, as the contents of the graphic are unknown in the state between the beginning of the frame and the execution of the function mug_graphic_clear
.
The macro
mu_graphic_clear
is the non-result-checking equivalent, and the macromu_graphic_clear_
is the result-checking equivalent.
One all rendering calls for a given frame have been executed, it must be presented to the screen, which is what mug_graphic_swap_buffers
does, defined below:
MUDEF void mug_graphic_swap_buffers(mugContext* context, mugResult* result, muGraphic gfx);
This function should be called after all rendering functions have been called for a given frame, and no rendering functions should be called after this function for the given frame.
The macro
mu_graphic_swap_buffers
is the non-result-checking equivalent, and the macromu_graphic_swap_buffers_
is the result-checking equivalent.
Once the graphic has been presented, before the next frame potentially starts, the graphic's state needs to be internally updated; this is performed with the function mug_graphic_update
, defined below:
MUDEF void mug_graphic_update(mugContext* context, mugResult* result, muGraphic gfx, float target_fps);
The parameter target_fps
specifies the desired amount of frames that the user wants to be processed each second, given as a rate of frames per second. mug_graphic_update
accomplishes this by sleeping for the time required to reach this desired FPS, keeping track internally of the approximate time it has taken for each frame to be processed. This does mean that no compensation is performed if the approximate time is at or above the time needed to reach the desired FPS rate. This functionality is not performed if target_fps
is less than or equal to 0.f
.
The macro
mu_graphic_update
is the non-result-checking equivalent, and the macromu_graphic_update_
is the result-checking equivalent.
An object in mug (commonly called a "gobject" in the API) is something that is rendered to the screen. Its type defines what type of object it is, such as a triangle object.
All object types defined by mug are represented by the type mugObjectType
(typedef for uint16_m
). It has the following defined values:
-
MUG_OBJECT_POINT
- a point. -
MUG_OBJECT_LINE
- a line. -
MUG_OBJECT_TRIANGLE
- a triangle. -
MUG_OBJECT_RECT
- a rect. -
MUG_OBJECT_CIRCLE
- a circle. -
MUG_OBJECT_SQUIRCLE
- a squircle. -
MUG_OBJECT_ROUND_RECT
- a round rect. -
MUG_OBJECT_TEXTURE_2D
- a two-dimensional texture rect. -
MUG_OBJECT_TEXTURE_2D_ARRAY
- a two-dimensional texture array rect.
The ability to render a certain object type can be pre-loaded via the function mug_gobject_load
, defined below:
MUDEF void mug_gobject_load(mugContext* context, mugResult* result, muGraphic gfx, mugObjectType obj_type);
Object types are also loaded automatically when an object buffer is created with the type, so this function doesn't need to be called. This function just gives a successful result if the object type was already loaded.
The macro
mu_gobject_load
is the non-result-checking equivalent, and the macromu_gobject_load_
is the result-checking equivalent.
No object types are automatically loaded upon context creation. However, once an object type is loaded in mug, rather via an explicit call to mug_gobject_load
or automatically loaded via the creation of an object buffer of the given type, it is never automatically deloaded until the graphic is destroyed. An object type can be manually deloaded via the function mug_gobject_deload
, defined below:
MUDEF void mug_gobject_deload(mugContext* context, muGraphic gfx, mugObjectType obj_type);
Calling this function with an object type who has currently active buffers will result in undefined behavior.
The macro
mu_gobject_deload
is the non-result-checking equivalent.
There are certain attributes about each object type can be universally (per mug context) changed for each object of that given type. These attributes are represented by the type mugObjectMod
(typedef for uint8_m
), and has the following defined values:
-
MUG_OBJECT_ADD_POS
- an array of three floats representing an x-, y-, and z-offset (respectively) added to the position of every object of a given type. The default values of all three offsets are 0. -
MUG_OBJECT_MUL_POS
- an array of three floats representing an x-, y-, and z-scale (respectively) multiplied to the position of every object of a given type. The default values of all three scales are 1. -
MUG_OBJECT_ADD_COL
- an array of four floats representing an r-, g-, b-, and a-offset (respectively) added to the color channels of every object of a given type. The default values of all four offsets are 0. -
MUG_OBJECT_MUL_COL
- an array of four floats representing an r-, g-, b-, and a-scale (respectively) multiplied to the color channels of every object of a given type. The default values of all four scales are 1.
Multiplication is performed first, followed by addition. For objects that use non-polygonal borders (those being circles), the math for the color of each pixel is performed first, setting the alpha to 0 (or some intermediary between that and the given alpha value) if the pixel is not within the object, followed by the modification. This could be used to flip the alpha result (via setting the multipler to -1 and the adder to 1, thus inversing the alpha value), inverting the object's borders.
The values of an object type modifier can be modified using the function mug_gobject_mod
, defined below:
MUDEF void mug_gobject_mod(mugContext* context, muGraphic gfx, mugObjectType type, mugObjectMod mod, float* data);
This function must only be called on an object type that is currently loaded. Once an object type is deloaded and loaded again, the values of an attribute go back to their defaults.
The macro
mu_gobject_mod
is the non-result-checking equivalent.
A "point" in mug is a single-pixel point. Its respective struct is mugPoint
, and has the following members:
-
float pos[3]
- the position of the point, with indexes 0, 1, and 2 being the x-, y-, and z-coordinates respectively. All x- and y-coordiantes of a point visible on the graphic range between (0) and (the width of the graphic minus 1). All z-coordinates of a point should range between 0 and 1; any other value is not guaranteed to render properly. A pixel with a z-coordinate greater than or equal to the pixel rendered beforehand will draw over it. -
float col[4]
- the colors of the point, with indexes 0, 1, 2, and 3 being the red, green, blue, and alpha channels respectively. All channels' values should range between 0 and 1; any other value is not guaranteed to render properly. A value of 0 means none of the channel, and a value of 1 means the maximum intensity of the channel.
A "line" in mug is a single-pixel line. Its respective struct is mugLine
, and has the following members:
mugPoint points[2]
- the two points defining the line.
A "triangle" in mug is a filled-in triangle defined by three points connected to each other. Its respective struct is mugTriangle
, and has the following members:
mugPoint points[3]
- the three points defining the triangle.
A "rect" in mug is a filled-in rectangle defined by a center point, width/height, and rotation around the center point. Its respective struct is mugRect
, and has the following members:
-
mugPoint center
- the center point of the rect. The point's color determines the color of the rect. -
float dim[2]
- the dimensions of the rect, in width (dim[0]
) and height (dim[1]
). -
float rot
- the rotation of the rect around the center point, in radians.
A "circle" in mug is a filled-in circle defined by a center point and radius. Its respective struct is mugCircle
, and has the following members:
-
mugPoint center
- the center point of the circle. The point's color determines the color of the circle. -
float radius
- the radius of the circle.
A "squircle" in mug is a filled-in squircle, defined by a center point, a radius, and an exponent. Its respective struct is mugSquircle
and has the following members:
-
mugPoint center
- the center point of the squircle. The point's color determines the color of the squircle. -
float rot
- the rotation of the squircle around the center, in radians. -
float radius
- the radius of the squircle. -
float exp
- the exponent used for the squircle equation (|x-a|**exp + |y-b|**exp = |radius|**exp
). The higher the number, the sharper the edges, and vice versa. Any value for this member below 2 is not guaranteed to render correctly.
A "round rect" in mug is a filled-in rectangle with perfectly rounded edges, defined by a center point, dimensions, and the radius of the rounded edges. Its respective struct is mugRoundRect
and has the following members:
-
mugPoint center
- the center point of the round rect. The point's color determines the color of the round rect. -
float dim[2]
- the dimensions of the round rect (dim[0]
is width anddim[1]
is height). -
float rot
- the rotation of the round rect around the center point, in radians. -
float radius
- the radius of the rounded edges.
A "2D texture rect" in mug is a rect texture object, acting as a rect with a two-dimensional texture rendered over it. Its respective struct is mug2DTextureRect
, and has the following members:
-
mugPoint center
- the center of the rect. The point's color determines the color of the rect, which is multiplied with the color values of the texture. -
float dim[2]
- the dimensions of the rect, in width (dim[0]
) and height (dim[1]
). -
float rot
- the rotation of the rect around the center point, in radians. -
float tex_pos[2]
- the position of the texture cutout. -
float tex_dim[2]
- the dimensions of the texture cutout.
The texture that gets rendered onto the rect is the buffer's texture. The type of the texture must be MUG_TEXTURE_2D
.
A "2D texture array rect" in mug is a rect texture object, acting as a rect with a two-dimension texture array rendered over it. Its respective struct is mug2DTextureArrayRect
, and has the following members:
-
mugPoint center
- the center of the rect. The point's color determines the color of the rect, which is multiplied with the color values of the texture. -
float dim[2]
- the dimensions of the rect, in width (dim[0]
) and height (dim[1]
). -
float rot
- the rotation of the rect around the center point, in radians. -
float tex_pos[3]
- the position of the texture cutout. -
float tex_dim[2]
- the dimensions of the texture cutout.
The texture that gets rendered onto the rect is the buffer's texture. The type of the texture must be MUG_TEXTURE_2D_ARRAY
.
Objects are collectively stored, updated, and rendered in buffers (referred to as "gobjects" in the API), which are stored for rendering. The type for an object buffer is mugObjects
(typedef for void*
).
An object buffer can be created via the function mug_gobjects_create
, defined below:
MUDEF mugObjects mug_gobjects_create(mugContext* context, mugResult* result, muGraphic gfx, mugObjectType type, uint32_m obj_count, void* objs);
If objs
is 0, the buffer is simply allocated, but filled with undefined data. If objs
is not 0, it should be a pointer to an array of objects whose type matches the object type indicated by type
, and whose length (in objects) should match obj_count
.
Every object buffer that is created must be destroyed before the graphic that was used to create it is destroyed.
The macro
mu_gobjects_create
is the non-result-checking equivalent, and the macromu_gobjects_create_
is the result-checking equivalent.
Every successfully created object buffer must be destroyed at some point with the function mug_gobjects_destroy
, defined below:
MUDEF mugObjects mug_gobjects_destroy(mugContext* context, muGraphic gfx, mugObjects objs);
If any portion of the object buffer has been rendered during the current frame, it should not be destroyed until the entire frame has passed (AKA after mug_graphic_update
has been called). This function returns 0.
The macro
mu_gobjects_destroy
is the non-result-checking equivalent.
An object buffer can be rendered to a graphic using the function mug_gobjects_render
, defined below:
MUDEF void mug_gobjects_render(mugContext* context, mugResult* result, muGraphic gfx, mugObjects objs);
Once an object buffer has been rendered, no fill/subfill/destroy actions should be performed on the object buffer.
The macro
mu_gobjects_render
is the non-result-checking equivalent, and the macromu_gobjects_render_
is the result-checking equivalent.
An object buffer can be rendered like normal, except for with a specified offset (by an amount of objects) into the buffer and a specified length (also in amount of objects) using the function mug_gobjects_subrender
, defined below:
MUDEF void mug_gobjects_subrender(mugContext* context, mugResult* result, muGraphic gfx, mugObjects objs, uint32_m offset, uint32_m count);
Rules about buffer rendering from mug_gobjects_render
apply here as well.
The macro
mu_gobjects_subrender
is the non-result-checking equivalent, and the macromu_gobjects_subrender_
is the result-checking equivalent.
An object buffer's contents can be replaced using the function mug_gobjects_fill
, defined below:
MUDEF void mug_gobjects_fill(mugContext* context, mugResult* result, muGraphic gfx, mugObjects objs, void* data);
data
must be a valid pointer to an array of objects whose type matches the object type of the object buffer, and whose length matches the object count of the buffer.
The macro
mu_gobjects_fill
is the non-result-checking equivalent, and the macromu_gobjects_fill_
is the result-checking equivalent.
An object buffer's contents can be partially filled via specifying an offset and length (both in units of objects) into the buffer using the function mug_gobjects_subfill
, defined below:
MUDEF void mug_gobjects_subfill(mugContext* context, mugResult* result, muGraphic gfx, mugObjects objs, uint32_m offset, uint32_m count, void* data);
data
must be a valid pointer to an array of objects whose type matches the object type of the object buffer, and whose length matches the length specified by count
.
The macro
mu_gobjects_subfill
is the non-result-checking equivalent, and the macromu_gobjects_subfill_
is the result-checking equivalent.
For object buffers that rely on rendering a texture, their texture can be set via the function mug_gobjects_texture
, defined below:
MUDEF void mug_gobjects_texture(mugContext* context, muGraphic gfx, mugObjects obj, mugTexture tex);
Once the object buffer's texture has been set, all subsequent calls to render/subrender the buffer will be rendered with the given texture until this function is called with another texture.
Calling this function on a buffer whose object type does not use texture rendering will result in undefined behavior. Calling this function with a texture type that doesn't match the intended texture type of the object type (for example, setting a two-dimensional texture rect buffer's texture as a three-dimensional texture) will result in undefined behavior.
The macro
mu_gobjects_texture
is the non-result-checking equivalent.
A "texture" in mug is a pixel bitmap stored for rendering (often called a "gtexture" in the API), and is used in rendering to draw images to the screen using a texture object buffer. Its respective type is mugTexture
(typedef for void*
).
There are different ways that a texture's pixel data can be layed out. For this, there are different "types" of textures, represented by the type mugTextureType
(typedef for uint16_m
). It has the following defined values:
-
MUG_TEXTURE_2D
- a two-dimensional texture. -
MUG_TEXTURE_2D_ARRAY
- a two-dimensional texture array.
All types expect pixel data ordered left-to-right and top-to-bottom. All textures that have more than two dimensions are ordered starting from layer 0 incrementally.
Texture arrays act as multiple 2D textures stored one after the other, with the first one specified being referenced as layer/depth 0.
A texture format specifies how the raw byte data of the pixels should be interpreted into bitmap data values, represented by the type mugTextureFormat
(typedef for uint16_m
). It has the following defined values:
-
MUG_TEXTURE_U8_R
- red-channel unsigned 8-bit integer normalized texture format. -
MUG_TEXTURE_U8_RGB
- red-green-blue-channel unsigned 8-bit integer normalized texture format. -
MUG_TEXTURE_U8_RGBA
- red-green-blue-alpha-channel unsigned 8-bit integer normalized texture format.
When a texture cutout generates texture coordinates out of range (thus rendering parts of the texture that aren't defined), wrapping occurs, which helps to give valid data when this occurs. The behavior of the wrapping is customizable via the type mugTextureWrapping
(typedef for uint8_m
), which has the following defined values:
-
MUG_TEXTURE_REPEAT
- the texture repeats when out-of-range texture coordinate values are given. -
MUG_TEXTURE_MIRRORED_REPEAT
- the texture repeats when out-of-range texture coordinate values are given, mirroring the image for every time the texture coordinates wrap around. -
MUG_TEXTURE_CLAMP
- the texture's coordinates are clamped into a valid range. This has the effect of repeating the same coordinate value for out-of-range coordinates on a given axis, which visually stretches the single-pixel boundaries of the image indefinitely.
mug allows the user to specify the texture filtering of a given texture, using the type mugTextureFiltering
(typedef for uint8_m
), which has the folowing defined values:
-
MUG_TEXTURE_NEAREST
- nearest neighbor interpolation. -
MUG_TEXTURE_BILINEAR
- bilinear interpolation.
Information about how a texture is stored within mug is represented with the struct mugTextureInfo
. It has the following members:
-
mugTextureType type
- the texture type. -
mugTextureFormat format
- the texture format. -
mugTextureWrapping wrapping[2]
- the texture wrapping on the x (wrapping[0]
) and y (wrapping[1]
). -
mugTextureFiltering filtering[2]
- the texture filtering when upscaling (filtering[0]
) and downscaling (filtering[1]
).
When a texture is rendered onto a rect, exactly what part of the texture is being mapped needs to be specified, which is detailed in the form of a "cutout". The cutout takes a portion of the texture and renders only that portion of the texture over the rect. The texture cutout is specified in texture coordinates, ranging from a top-left origin of (0,0) to bottom-right (1, 1). The cutout itself is defined by a position and dimensions.
The position is made up of an x-, y-, and sometimes a z-coordinate. The x- and y-coordinates specify the top-leftest point of the cutout in texture coordinates. The z-coordinate is only relevant (and respectively defined) if the texture is a texture array, in which case the z-coordinate specifies the index into the texture array to render.
The dimensions are made up of a width and height value, which specify how far the texture cutout reaches from the position in texture coordinates. Negative values will work, and will flip the texture's appearance correspondingly.
Any cutout that will result in the rendering of texture coordinates outside of the valid texture coordinates range ([0,0], [1,1]) will cause wrapping, to which behavior is defined by the texture wrapping of the texture currently being rendered. Any z-coordinate values for texture arrays that aren't a perfect integer value or who are out of range in the texture array's depth
To create a handle to the texture for rendering, the function mug_gtexture_create
is used, defined below:
MUDEF mugTexture mug_gtexture_create(mugContext* context, mugResult* result, muGraphic gfx, mugTextureInfo* info, uint32_m* dim, muByte* data);
dim
's length is dictated by the dimensions of the format used for the texture (specified in info
). For example, if the texture is MUG_TEXTURE_2D
, dim
is expected to be an array of 2 values, but if the texture is MUG_TEXTURE_2D_ARRAY
, dim
is expected to be an array of 3 values, with dim[2]
corresponding to the depth of the texture array (AKA the texture array length).
The texture width and height's minimum supported value is 2048. The texture depth's minimum supported value is 256.
Once this function is finished, the pointer to the data (data
) is no longer held onto.
Every successfully created texture must be destroyed at some point.
The macro
mu_gtexture_create
is the non-result-checking equivalent, and the macromu_gtexture_create_
is the result-checking equivalent.
Once a texture is successfully created, the function mug_gtexture_destroy
must be called on it at some point, defined below:
MUDEF mugTexture mug_gtexture_destroy(mugContext* context, muGraphic gfx, mugTexture tex);
The macro
mu_gtexture_destroy
is the non-result-checking equivalent.
mug has several minimums and maximums in regards to several values, such as a texture's width and height. mug's minimum values are constants that are guaranteed to be supported on any system that runs mug successfully. mug's maximum values can differ from device to device, and are retrieved at runtime.
mug defines several macros for minimum values for various parts of mug. If mug is running successfully, these minimums are guaranteed for the system.
The following macros for minimum values regarding textures are defined:
-
MUG_MIN_TEXTURE_WIDTH_HEIGHT
- the minimum texture width and height. This value is 1024. -
MUG_MIN_TEXTURE_DEPTH
- the minimum texture depth (for texture arrays). This value is 256.
mug is able to retrieve maximum values for the current device using the function mug_max
, defined below:
MUDEF uint32_m mug_max(mugContext* context, muGraphic gfx, mugMax max);
max
is a value specifying what maximum is being requested; values for the type mugMax
are defined below. If max
is an unrecognized value, 0 is returned.
The following macros for maximum values (for the type mugMax
) regarding textures are defined:
-
MUG_MAX_TEXTURE_WIDTH_HEIGHT
- the maximum texture width and height. -
MUG_MAX_TEXTURE_DEPTH
- the maximum texture depth (for texture arrays).
The type mugResult
(typedef for uint16_m
) is used to represent how a task in mug went. It has the following defined values:
-
MUG_SUCCESS
- the task succeeded; real value 0. -
MUG_FAILED_MALLOC
-mu_malloc
returned a failure value, and the task was unable to be completed. -
MUG_FAILED_REALLOC
-mu_realloc
returned a failure value, and the task was unable to be completed. -
MUG_UNKNOWN_GRAPHIC_SYSTEM
- amuGraphicSystem
value given by the user was unrecognized. This could happen because support for the requested graphics API was not defined by the user, such as passingMU_GRAPHIC_OPENGL
without definingMU_SUPPORT_OPENGL
. -
MUG_UNKNOWN_OBJECT_TYPE
- amugObjectType
value given by the user was unrecognized. -
MUG_UNKNOWN_OBJECT_MOD
- amugObjectMod
value given by the user was unrecognized. -
MUG_MUCOSA_...
- a muCOSA function was called, which gave a non-success result value, which has been converted to amugResult
equivalent. There is amugResult
equivalent for anymuCOSAResult
value (besidesMUCOSA_SUCCESS
), and the conditions of the givenmuCOSAResult
value apply based on the muCOSA documentation. Note that the value of the muCOSA-equivalent does not necessarily match the value of the mug version. -
MUG_GL_FAILED_LOAD
- the required OpenGL functionality failed to load from the function call togladLoadGL
. -
MUG_GL_FAILED_COMPILE_VERTEX_SHADER
- a vertex shader in OpenGL necessary to perform the task failed to compile. -
MUG_GL_FAILED_COMPILE_FRAGMENT_SHADER
- a fragment shader in OpenGL necessary to perform the task failed to compile. -
MUG_GL_FAILED_LINK_SHADERS
- shaders necessary to be linked to a shader program in OpenGL to perform the task failed to link. -
MUG_GL_FAILED_ALLOCATE_BUFFER
- an internal OpenGL buffer needed to perform the task was unable to be allocated to the correct size. -
MUG_GL_FAILED_CREATE_BUFFER
- a necessary call to create an OpenGL buffer failed. -
MUG_GL_FAILED_CREATE_VERTEX_ARRAY
- a necessary call to create an OpenGL vertex array failed. -
MUG_GL_FAILED_GENERATE_TEXTURE
- a necessary call to generate an OpenGL texture failed.
All non-success values (unless explicitly stated otherwise) mean that the function fully failed; AKA, it was "fatal", and the library continues as if the function had never been called. So, for example, if something was supposed to be allocated, but the function fatally failed, nothing was allocated.
There are non-fatal failure values, which mean that the function still executed, but not fully to the extent that the user would expect from the function. The function mug_result_is_fatal
returns whether or not a given result function value is fatal, defined below:
MUDEF muBool mug_result_is_fatal(mugResult result);
This function also considers the fatal status of mugResult
values representing muCOSAResult
values.
This function returns
MU_TRUE
if the value ofresult
is invalid. It returnsMU_FALSE
ifresult
is equal toMUG_SUCCESS
.
The name function mug_result_get_name
returns a const char*
representation of the given result value (for example, MUG_SUCCESS
returns "MUG_SUCCESS"), defined below:
MUDEF const char* mug_result_get_name(mugResult result);
It will return "MU_UNKNOWN" in the case that result
is an invalid result value.
This function is a "name" function, and therefore is only defined if
MUG_NAMES
is also defined by the user.
The function mug_to_muCOSA_result
returns the muCOSA-equivalent of a mug result that represents a muCOSAResult
value (for example, MUG_MUCOSA_FAILED_MALLOC
returns MUCOSA_FAILED_MALLOC
), defined below:
MUDEF muCOSAResult mug_to_muCOSA_result(mugResult result);
This function returns MUG_SUCCESS
/MUCOSA_SUCCESS
(same value) if no muCOSA equivalent exists for the given mugResult
value.
The function muCOSA_to_mug_result
returns the mug-equivalent of a muCOSA result value (for example, MUCOSA_FAILED_MALLOC
returns MUG_MUCOSA_FAILED_MALLOC
), defined below:
MUDEF mugResult muCOSA_to_mug_result(muCOSAResult result);
This function returns MUG_SUCCESS
/MUCOSA_SUCCESS
(same value) if no mug equivalent exists for the given muCOSAResult
value, rather because the given muCOSAResult
value is invalid or is equal to MUCOSA_SUCCESS
.
mug has several C standard library dependencies, all of which are overridable by defining them before the inclusion of its header. The following is a list of those dependencies.
-
mu_sinf
- equivalent tosinf
. -
mu_cosf
- equivalent tocosf
.