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Some experiments with realtime water simulation on terrain, using OpenGL 4.3.

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terrainwatersim

Some experiments with realtime water simulation on terrain, using OpenGL 4.3.

Updated irregulary, gives an overview over development progress. (higher number means newer)

What is this & how does it work? You'll find information there. If there are any questions leave me a message on twitter @wumpf

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Some experiments with realtime water simulation on terrain, using OpenGL 4.3.

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  • C++ 86.4%
  • GLSL 13.2%
  • C 0.4%