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Gamification #27

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N1ckn1ght opened this issue Jun 19, 2022 · 1 comment
Closed

Gamification #27

N1ckn1ght opened this issue Jun 19, 2022 · 1 comment
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enhancement New feature or request
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@N1ckn1ght
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Save scores in records, make player's "bank", lose some points for losing a game and due to penalties.

@N1ckn1ght N1ckn1ght added the enhancement New feature or request label Jun 19, 2022
@N1ckn1ght N1ckn1ght added this to the beta milestone Jun 19, 2022
@N1ckn1ght N1ckn1ght self-assigned this Jun 19, 2022
N1ckn1ght pushed a commit that referenced this issue Jun 24, 2022
implemented #27 (ui will be next committed)
ippatsu now works properly
riichi is not combined anymore with double riichi
fix #33
fix #34

notes:
mahjong balance changes not by pure win/lose points, but depending on already having balance - the more you have already, the less you win. This will be properly documented later.
mahjong streak changes if you are not tempai. If you win, it's +1, otherwise it's =0. But if you are tempai, it won't be affected.
now riichi bet possibility also depends on a player's balance, it's impossible if player has less than 1000 points to required bet
saving games for future #36 statistics implementation, profile system (database only)

not tested as far.
@N1ckn1ght
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Done.

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