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Player Spawn Heading #55
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This issue should now be fully addressed. Documentation is coming shortly before closing this issue. |
A recent commit from @joohwankimNV limits this value to [0,2π) as it should be. |
A recent commit also adds support for the |
There seems to be an issue with the target spawn position initialization (possibly caused by this change) @joohwankimNV is looking into it. |
The heading issue(s) seem largely addressed so I'll close this issue. We can open a new issue to track the distance disparity we are seeing. |
Currently the player rotation stored in the
scene.Any
file is overwritten by them_heading
field in thePlayerEntity
. This field is always initialized to0
so the initial player heading is effectively "fixed". We should add anAny
serialize-able field to allow user to specify the player's initial heading/view direction.The text was updated successfully, but these errors were encountered: