Randomly generates terrain on a sphere using OpenGL (via GLFW) and SDL2.
The process takes into account:
- Heightmap (distance to nearest ocean)
- Aridity map (distance to nearest fresh water source)
- Tropics/Wind map (essentially a sinusoidal function with values affected by land height)
- GLFW
- GLM
- GLEW
- SDL2
- QuickHull (Embedded)