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Randomly generates terrain on a sphere using OpenGL (via GLFW) and SDL2.

The process takes into account:

  1. Heightmap (distance to nearest ocean)
  2. Aridity map (distance to nearest fresh water source)
  3. Tropics/Wind map (essentially a sinusoidal function with values affected by land height)

Mapped biomes

biomemap

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Terrain generator on a sphere

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