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JayBrick.java
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JayBrick.java
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/**
* This is the 'J' shaped brick subclass
*/
/**
* @authors P. Cochran and N. Guidry
* @version 1.000
* last modified 10/18/2022
*/
public class JayBrick extends TetrisBrick
{
public JayBrick()
{
this.colorNum = 3;
this.position = initPosition();
}
@Override
public int[][] initPosition()
{
position[segmentZero][0] = 0;
position[segmentZero][1] = 6;
position[segmentOne][0] = 1;
position[segmentOne][1] = 6;
position[segmentTwo][0] = 2;
position[segmentTwo][1] = 6;
position[segmentThree][0] = 2;
position[segmentThree][1] = 5;
return position;
}
@Override
public int[][] rotate()
{
orientation += 1;
if (orientation == 4)
{
orientation = 0;
}
switch (orientation)
{
case 0:
position[segmentZero][0] -= 2;
position[segmentZero][1] += 2;
position[segmentOne][0] -= 1;
position[segmentOne][1] += 1;
position[segmentThree][0] -= 1;
position[segmentThree][1] -= 1;
break;
case 1:
position[segmentZero][0] += 2;
position[segmentZero][1] += 2;
position[segmentOne][0] += 1;
position[segmentOne][1] += 1;
position[segmentThree][0] -= 1;
position[segmentThree][1] += 1;
break;
case 2:
position[segmentZero][0] += 2;
position[segmentZero][1] -= 2;
position[segmentOne][0] += 1;
position[segmentOne][1] -= 1;
position[segmentThree][0] += 1;
position[segmentThree][1] += 1;
break;
case 3:
position[segmentZero][0] -= 2;
position[segmentZero][1] -= 2;
position[segmentOne][0] -= 1;
position[segmentOne][1] -= 1;
position[segmentThree][0] += 1;
position[segmentThree][1] -= 1;
break;
}
return position;
}
@Override
public int[][] unrotate()
{
orientation -= 1;
if (orientation == -1)
{
orientation = 3;
}
switch (orientation)
{
case 0:
position[segmentZero][0] -= 2;
position[segmentZero][1] -= 2;
position[segmentOne][0] -= 1;
position[segmentOne][1] -= 1;
position[segmentThree][0] += 1;
position[segmentThree][1] -= 1;
break;
case 1:
position[segmentZero][0] -= 2;
position[segmentZero][1] += 2;
position[segmentOne][0] -= 1;
position[segmentOne][1] += 1;
position[segmentThree][0] -= 1;
position[segmentThree][1] -= 1;
break;
case 2:
position[segmentZero][0] += 2;
position[segmentZero][1] += 2;
position[segmentOne][0] += 1;
position[segmentOne][1] += 1;
position[segmentThree][0] -= 1;
position[segmentThree][1] += 1;
break;
case 3:
position[segmentZero][0] += 2;
position[segmentZero][1] -= 2;
position[segmentOne][0] += 1;
position[segmentOne][1] -= 1;
position[segmentThree][0] += 1;
position[segmentThree][1] += 1;
break;
}
return position;
}
}