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MoveDamageValue.cs
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MoveDamageValue.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveDamageValue : MonoBehaviour
{
// Transforms to act as start and end markers for the journey.
private Transform startMarker;
private Transform endMarker;
// Movement speed in units/sec.
public float speed = 1.0F;
// Time when the movement started.
private float startTime;
// Total distance between the markers.
private float journeyLength;
void Start()
{
// Keep a note of the time the movement started.
startTime = Time.time;
// Calculate the journey length.
journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
}
// Follows the target position like with a spring
void Update()
{
// Distance moved = time * speed.
float distCovered = (Time.time - startTime) * speed;
// Fraction of journey completed = current distance divided by total distance.
float fracJourney = distCovered / journeyLength;
// Set our position as a fraction of the distance between the markers.
transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
if(transform.position == endMarker.position)
DeactivateOnReachingEnd();
}
public void SetMarkers(Transform startMarker1, Transform endMarker1)
{
startMarker = startMarker1;
endMarker = endMarker1;
}
public void ResetPosition()
{
startTime = Time.time;
}
public void DeactivateOnReachingEnd()
{
gameObject.SetActive(false);
}
}