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Path integration: allow different contact force thresholds for different legs, filter contact force signal #145
Conversation
WIP merge recent updates/refactors into path-integrator
Main changes:
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(Commits up to here are used for v1_SW of the Figure 4a-c) |
@sibocw The code was blocking indefinitely in pool.imap when I ran it, but works well when I use joblib. Everything else is fine other than that. |
Did you have to change the code in the end? any idea why? |
I temporarily changed to using joblib to get it to run. Not sure why multiprocessing didn't work |
do you want to push your version to dev-v1.0.0? |
done |
Description
Try path integration over complex terrainunrealistic — arena too big and requires very stable physics.Types of changes
Does this address any currently open issues?
[list open issues here]