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Players can't suicide to prevent a ghostcap #215

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blaberry opened this issue May 17, 2024 · 0 comments · Fixed by #556
Closed

Players can't suicide to prevent a ghostcap #215

blaberry opened this issue May 17, 2024 · 0 comments · Fixed by #556
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General Plugin Anything that is used in both comp and casual play, such as ghosthopping, killer info, etc
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@blaberry blaberry added this to the Plugin Parity milestone May 17, 2024
@StellaNova522 StellaNova522 moved this to Todo in Bug Bounty May 17, 2024
@nullsystem nullsystem self-assigned this May 17, 2024
@blaberry blaberry added the General Plugin Anything that is used in both comp and casual play, such as ghosthopping, killer info, etc label May 18, 2024
nullsystem added a commit to nullsystem/neo that referenced this issue Aug 18, 2024
* If it's like EX: 1v3 alives, the 3-person team is playing the ghost then
  the single-alive player decides to suicide, this will reward the ghost
  playing/winning team a rank up since the suicide player tries to
  prevent a ghost cap.
* New convar:
    * neo_sv_suicide_prevent_cap_punish - Default: 1 to enable this
      feature
* fixes NeotokyoRebuild#215
@nullsystem nullsystem moved this from Todo to In Progress in Bug Bounty Aug 18, 2024
nullsystem added a commit to nullsystem/neo that referenced this issue Sep 11, 2024
* If it's like EX: 1v3 alives, the 3-person team is playing the ghost then
  the single-alive player decides to suicide, this will reward the ghost
  playing/winning team a rank up since the suicide player tries to
  prevent a ghost cap.
* New convar:
    * neo_sv_suicide_prevent_cap_punish - Default: 1 to enable this
      feature
* Add environment suicide as a suicide, add disconnect check
* Also check for posthumanus teamkill prevent cap scenario

* fixes NeotokyoRebuild#215
nullsystem added a commit to nullsystem/neo that referenced this issue Sep 11, 2024
* If it's like EX: 1v3 alives, the 3-person team is playing the ghost then
  the single-alive player decides to suicide, this will reward the ghost
  playing/winning team a rank up since the suicide player tries to
  prevent a ghost cap.
* New convar:
    * neo_sv_suicide_prevent_cap_punish - Default: 1 to enable this
      feature
* Add environment suicide as a suicide, add disconnect check
* Also check for posthumanus teamkill prevent cap scenario

* fixes NeotokyoRebuild#215
nullsystem added a commit to nullsystem/neo that referenced this issue Sep 18, 2024
* If it's like EX: 1v3 alives, the 3-person team is playing the ghost then
  the single-alive player decides to suicide, this will reward the ghost
  playing/winning team a rank up since the suicide player tries to
  prevent a ghost cap.
* New convar:
    * neo_sv_suicide_prevent_cap_punish - Default: 1 to enable this
      feature
* Add environment suicide as a suicide, add disconnect check
* Also check for posthumanus teamkill prevent cap scenario

* fixes NeotokyoRebuild#215
@github-project-automation github-project-automation bot moved this from In Progress to Done in Bug Bounty Sep 19, 2024
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Labels
General Plugin Anything that is used in both comp and casual play, such as ghosthopping, killer info, etc
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Status: Done
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