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Minetest Mapper C++

https://travis-ci.org/minetest/minetestmapper.svg?branch=master

A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util. This version is both faster and provides more features than the now deprecated Python script.

Requirements

  • libgd
  • sqlite3
  • leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
  • hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)

e.g. on Debian:

sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev

Compilation

cmake . -DENABLE_LEVELDB=1
make -j2

Usage

minetestmapper has two mandatory paremeters, -i (input world path) and -o (output image path).

./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png

Parameters

bgcolor:
Background color of image, e.g. --bgcolor #ffffff
scalecolor:
Color of scale, e.g. --scalecolor #000000
playercolor:
Color of player indicators, e.g. --playercolor #ff0000
origincolor:
Color of origin indicator, e.g. --origincolor #ff0000
drawscale:
Draw tick marks, --drawscale
drawplayers:
Draw player indicators, --drawplayers
draworigin:
Draw origin indicator, --draworigin
drawalpha:
Allow nodes to be drawn with transparency, --drawalpha
noshading:
Don't draw shading on nodes, --noshading
min-y:
Don't draw nodes below this y value, e.g. --min-y -25
max-y:
Don't draw nodes above this y value, e.g. --max-y 75
backend:
Use specific map backend, supported: sqlite3, leveldb, redis, e.g. --backend leveldb
geometry:
Limit area to specific geometry (x:y+w+h where x and y specify the lower left corner), e.g. --geometry -800:-800+1600+1600
zoom:
"Zoom" the image by using more than one pixel per node, e.g. --zoom 4
colors:
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. --colors ../minetest/mycolors.txt

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Generates a overview image of a minetest map.

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  • C++ 89.0%
  • CMake 10.0%
  • Other 1.0%