A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util. This version is both faster and provides more features than the now deprecated Python script.
- libgd
- sqlite3
- leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
- hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)
sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev
cmake . -DENABLE_LEVELDB=1 make -j2
minetestmapper has two mandatory paremeters, -i (input world path) and -o (output image path).
./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png
- bgcolor:
- Background color of image, e.g.
--bgcolor #ffffff
- scalecolor:
- Color of scale, e.g.
--scalecolor #000000
- playercolor:
- Color of player indicators, e.g.
--playercolor #ff0000
- origincolor:
- Color of origin indicator, e.g.
--origincolor #ff0000
- drawscale:
- Draw tick marks,
--drawscale
- drawplayers:
- Draw player indicators,
--drawplayers
- draworigin:
- Draw origin indicator,
--draworigin
- drawalpha:
- Allow nodes to be drawn with transparency,
--drawalpha
- noshading:
- Don't draw shading on nodes,
--noshading
- min-y:
- Don't draw nodes below this y value, e.g.
--min-y -25
- max-y:
- Don't draw nodes above this y value, e.g.
--max-y 75
- backend:
- Use specific map backend, supported: sqlite3, leveldb, redis, e.g.
--backend leveldb
- geometry:
- Limit area to specific geometry (x:y+w+h where x and y specify the lower left corner), e.g.
--geometry -800:-800+1600+1600
- zoom:
- "Zoom" the image by using more than one pixel per node, e.g.
--zoom 4
- colors:
- Forcefully set path to colors.txt file (it's autodetected otherwise), e.g.
--colors ../minetest/mycolors.txt