Towny addon that adds automated farms, factories and administrative buildings into towny town & nation system
The plugin has been inspired by the mod minecolonies and plugin civs (hence its name)
Basic gameplay:
- Players buy structure blueprint from the ingame shop
- Each blueprint has its own building requirements (specific block palette, required region size, biome placement, ....)
- A town mayor/an assistant choose location for the structure within town claim
- Residents proceeds to build the structure
- If minimal building requirements are met the structure becomes active (item rewards, permission node for town residents, ... )
The main idea is to encourage and reward players to build actual buildings instead of making one large cobblestone house in the middle of their town.
Everything is configurable - you can (and you should) create your own blueprints For documentation check wiki
- Region processing is done in an asychronous thread
- Unlike civs Townycivs wont load any addition chunks when distributing region production
Alphabuilds are not suitable for production env.
For any questions ping NeumimTo at the towny discord
Tested on:
- folia & paper 1.19.4 (might work on 1.17/1.18, wont work with anything below 1.16)
- towny 0.98.1.0 (might or might not work with older versions)
gradlew shadowJar
- The jar is then located in path
build/libs/townycivs-{version}-all.jar
- drop the jar into plugins folder
- default configs might not be balanced to suit yours server economy
-
Permission:
townycivs.administrative
- Ability to buy new blueprints
-
Permission:
townycivs.architect
- Ability to place blueprint
Both permission should be given to town co/mayor/assistant
- Theres only one command -
/toco
- an entrypoint for opening an inventory menu
- Add more default blueprints
- SQL storage
- Add warehouses and item filters via Item Frames
- Convoys and trade routes between towns/outposts
- Option to spawn an immobilized NPC within a structure region instead of placing a container chest
- Create a new war system that is based around raiding town supplies, stealing town production and attacking trade routes