Passionate about - Computer Graphics, Machine Learning, VR/AR, VFX.
- Yorkshire, UK
- https://niallhorn.dev
- @Niallhorn
Highlights
- Pro
Pinned Loading
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SSE_CrossProduct_Versions.cpp
SSE_CrossProduct_Versions.cpp 12// SSE Cross Product Test Implementations Test -
3temp_vec3<float> a(1.0f, 2.0f, 3.0f); temp_vec3<float> b(4.0f, 5.0f, 6.0f);
45for (std::size_t j = 0; j < 5; ++j)
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SSE_TrilinearInteroplation.cpp
SSE_TrilinearInteroplation.cpp 1// Scalar Trilinear Interoplation Lambda using SSE.
2auto trilerp_v = [&](int i0, int j0, int k0, float z, float y, float x) -> auto
3{
45vec4 aa(this->getdata(i0, j0, k0), this->getdata(i0, j0 + 1, k0), this->getdata(i0 + 1, j0, k0), this->getdata(i0 + 1, j0 + 1, k0));
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StableFluids3D-GL
StableFluids3D-GL Public archive3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.
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VerletClothMeshComponent
VerletClothMeshComponent PublicCloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
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