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  1. SSE_CrossProduct_Versions.cpp SSE_CrossProduct_Versions.cpp
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    	// SSE Cross Product Test Implementations Test - 
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    	temp_vec3<float> a(1.0f, 2.0f, 3.0f); temp_vec3<float> b(4.0f, 5.0f, 6.0f);
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    	for (std::size_t j = 0; j < 5; ++j)
  2. SSE_TrilinearInteroplation.cpp SSE_TrilinearInteroplation.cpp
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    // Scalar Trilinear Interoplation Lambda using SSE. 
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    auto trilerp_v = [&](int i0, int j0, int k0, float z, float y, float x) -> auto
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    {
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    	vec4 aa(this->getdata(i0, j0, k0), this->getdata(i0, j0 + 1, k0), this->getdata(i0 + 1, j0, k0), this->getdata(i0 + 1, j0 + 1, k0));
  3. StableFluids3D-GL StableFluids3D-GL Public archive

    3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.

    C++ 11 4

  4. VerletClothMeshComponent VerletClothMeshComponent Public

    Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4

    C++ 35 6