A simple to use library for parsing and creating Nintendo SARC files in Rust.
Uses zero allocation parsing and handles file alignment requirements for common
formats and games like The Legend of Zelda: Breath of the Wild
. This library
is a port of the
SARC implementation from the oead
library.
Sample usage:
use sarc_rs::{Sarc, SarcWriter};
let data = std::fs::read("test/Dungeon119.pack").unwrap();
let sarc = Sarc::new(&data).unwrap(); // Read a SARC from binary data
for file in sarc.files() { // Iterate files in SARC
if let Some(name) = file.name {
println!("File name: {}", name); // Print file name
}
println!("File size: {}", file.data.len()); // Print data size
}