Just a simulation game being made in C# with no game engine.
I have to handle every pixel.
It's not finished yet.
• Renders an empty game screen
• Handles time and frames every second, has a max 60 FPS
• Calculates and keeps:
•> Time interval since last frame (deltaTime)
•> Frame Per Second
•> Total time elapsed in app
•> Total frames rendered
• It has various methods to execute code every frame
• Has Logs using the console
• It doesn't crash!
• Rendering an environment
• Accepting keyboard Input
• Drawing the world based on a byte matrix