- sv_legacy_desync - Disables recently added valve shitcode that breaks lag compensation ( Changes to bonesetup in the recent update ).
- sv_disable_lagpeek - Disables lagpeek aka "defensive doubletap".
- sv_disable_roll_aa - Disables extended roll desync that was added by some uneducated valve employee ( "Lean antiaim/Extended desync" exploit ).
- sv_force_lag_compensation - Forces lagcompensation to avoid anti-exploiters with cl_lagcompensation set to 0.
sv_legacy_desync requires replicated convar on client ( easy convar creation ) with this hook:
// 55 8B EC 83 E4 F8 83 EC 70 56 57 8B F9 89 7C 24 38 83 BF ? ? ? ? ? 75
void __fastcall hkClampBonesInBBox(CCSPlayer* player, void*, matrix3x4_t* matrix, int mask)
{
if (!sv_legacy_desync->GetBool())
oClampBonesInBBox(player, matrix, mask);
}