-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathPlayer.py
74 lines (58 loc) · 2.72 KB
/
Player.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
import pygame
from Bullet import bullet
import SoundEffect
class player:
def __init__(self, x, y):
self.scale = 3
self.lifes = 4
self.sprite = pygame.transform.scale(pygame.image.load("Sprites/PlayerSpritev2.png"), (13 * self.scale, 8 * self.scale))
self.rect = self.sprite.get_rect().move((x, y))
self.x = x
self.y = y
self.speed = 2.5
self.se = SoundEffect.SoundEffect()
self.was_hit = False
self.was_hit_timer = 0
self.was_hit_timer_length = 110 #length of explosion sound effect
self.not_draw = False
def draw(self, window):
if self.was_hit:
self.sprite = pygame.transform.scale(pygame.image.load("Sprites/destroyedShip1.png"), (16 * self.scale, 8 * self.scale))
if self.was_hit_timer >= 5 and self.was_hit_timer < 10 or self.was_hit_timer >= 15 and self.was_hit_timer < 20 or self.was_hit_timer >= 25 and self.was_hit_timer < 30 or self.was_hit_timer >= 35 and self.was_hit_timer < 40 or self.was_hit_timer >= 45:
self.sprite = pygame.transform.scale(pygame.image.load("Sprites/destroyedShip2.png"), (16 * self.scale, 8 * self.scale))
if self.was_hit_timer > 50:
self.not_draw = True
if self.was_hit_timer > self.was_hit_timer_length:
self.not_draw = False
self.was_hit = False
self.was_hit_timer = 0
self.rect[0] = 50
self.x = 50
self.sprite = pygame.transform.scale(pygame.image.load("Sprites/PlayerSpritev2.png"), (13 * self.scale, 8 * self.scale))
return
self.was_hit_timer += 1
if not self.not_draw:
window.blit(self.sprite, self.rect)
def move(self, dir, window_width):
if self.was_hit: return
if self.x >= 2: #checks if the player hit the edge of the screen
if dir == 0: #move left
self.x -= self.speed
if self.x <= window_width - self.rect[2] - 4:
if dir == 1: #move right
self.x += self.speed
self.rect[0] = self.x
#shoots bullet if player hits space bar, gets called in function "check_for_inputs"
def shoot(self, bullets):
if self.was_hit: return
if len(bullets) < 1:
"""print("Olá")"""
self.se.shoot.play()
bullets.append(bullet(self.x, self.y, (0,0,0)))
def damage(self, pauseEnemies, enemies, turnAllRedOn_Off, texts):
if self.was_hit: return
turnAllRedOn_Off(0, enemies, texts)
pauseEnemies(self.was_hit_timer_length, enemies)
self.se.explosion.play()
self.was_hit = True
self.lifes -= 1