Now working on sparticles-egui based on WGPU: https://github.com/norlock/sparticles-egui.
TODO pass transform struct instead of trying to modify particles everywhere.
- add animations.
- move particle away if on top of each other.
- Particle emitters
- Friction on emitters.
- Friction on collision particles
- Better color animation.
- Apply gravity on particles.
- flight pattern emitter
- Boid behaviour
- Multiple animation loops.