-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wrong output model scale and pose #35
Comments
I came across the same issue - the above fix (now shifted by ~20 lines) helps to resolve it. |
can one of you provide a pull-request? |
wxmerkt
added a commit
to wxmerkt/blender2ogre
that referenced
this issue
Jan 10, 2020
paroj
added a commit
that referenced
this issue
Jul 30, 2020
the behavior can be manually triggered using "Apply Object Transform". Fixes #50
paroj
added a commit
that referenced
this issue
Jul 30, 2020
the behavior can be manually triggered using "Apply Object Transform".
Closed
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Dear authors,
I have a complex scene and realized that an object's pose and scaling is not respected.
I could temporarily fix it for me by changing two statements in
io_ogre/ogre/mesh.py
in version 0.7.1:Line 225: x,y,z = swap(ob.matrix_world * v.co)
Line 563: x,y,z = swap( ob.matrix_world * pv.co - ob.matrix_world * v.co )
Not sure whether that's the way to fix it. I hope it clarifies the issue.
Regards, Henning
The text was updated successfully, but these errors were encountered: