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Include media/projects #25

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kPYKx7Ddw4n1aIKZ opened this issue Mar 21, 2020 · 2 comments
Open

Include media/projects #25

kPYKx7Ddw4n1aIKZ opened this issue Mar 21, 2020 · 2 comments

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@kPYKx7Ddw4n1aIKZ
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kPYKx7Ddw4n1aIKZ commented Mar 21, 2020

Maybe one could include the contents of the Media.zip and Projects.zip files in the repository.
Especially because there are some shaders and material files included.
They were probably provided as *.zip files because they are large files.
I think that Git LFS was made to solve exactly that problem.

However, the example project could possibly be left out until #23 is solved.

@paroj
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paroj commented Mar 21, 2020

media.zip should be fine as long as we skip:

  • terrainTextures (not needed)
  • editorResources/{SkyX, HydraX, Caelum} (not working ATM anyway)

@kPYKx7Ddw4n1aIKZ kPYKx7Ddw4n1aIKZ mentioned this issue Mar 24, 2020
@kPYKx7Ddw4n1aIKZ
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kPYKx7Ddw4n1aIKZ commented Mar 24, 2020

It works to skip these directories.

However, one should still consider adding the directories via LFS in case that SkyX, HydraX or Caelum will eventually work.

The "terrainTextures" directory is used if one is creating a terrain in a project. Of course one could add own textures, but I would also consider adding it via LFS.

Otherwise this issue should solved by #26.

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