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Maybe one could include the contents of the Media.zip and Projects.zip files in the repository.
Especially because there are some shaders and material files included.
They were probably provided as *.zip files because they are large files.
I think that Git LFS was made to solve exactly that problem.
However, the example project could possibly be left out until #23 is solved.
The text was updated successfully, but these errors were encountered:
However, one should still consider adding the directories via LFS in case that SkyX, HydraX or Caelum will eventually work.
The "terrainTextures" directory is used if one is creating a terrain in a project. Of course one could add own textures, but I would also consider adding it via LFS.
Maybe one could include the contents of the Media.zip and Projects.zip files in the repository.
Especially because there are some shaders and material files included.
They were probably provided as *.zip files because they are large files.
I think that Git LFS was made to solve exactly that problem.
However, the example project could possibly be left out until #23 is solved.
The text was updated successfully, but these errors were encountered: