- 💼 I’m currently working on Ready Player Me as a technical artist.
- 🧐 My experience is with developing tools, automation/pipeline, proceduralism, motion capture
- 📫 How to reach me: LinkedIn, twitter, e-mail
- 🎨 My art stuff: artstation, deviantArt
- ⚡ My further insterests are: Psychology (since I'm also a Dipl. Psychologist), Statistics, Machine Learning, Open Science
- Berlin, Germany
- olafhaag.com
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VectorFields
VectorFields PublicScripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
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AvatarComponentCombinations
AvatarComponentCombinations PublicBlender add-on for re-combining rigged body-parts/clothing (avatar components) to full-body sets.
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MoBu-AnimationLayersManager
MoBu-AnimationLayersManager PublicCopy/Paste Animation Layers between takes, rename, delete, set weights, etc.
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substance-mipmaps-exporter
substance-mipmaps-exporter PublicSubstance Designer Plugin to export custom mipmaps.
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NeuroPsyResearchApp
NeuroPsyResearchApp PublicA mobile app for research into uncontrolled manifold analysis.
Python 2
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