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[469b] Make settings to adjust the chat transparency and/or size #640
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The HUD transparency slider also sets the transparency of the chat area. Somewhat confusingly, however, you have to slide it all the way to the right to make the chat area opaque. |
Possible bug of old nexgen. it is always draw chat area translucent.
But must be (Nexgen112N):
Check nexgen version used on this server. |
As solution we can goes nexgen way and build chat area from thousand pieces. And rule by turn on/off transparency for it. As second approach - introduce another set of textures, make it same as of original, but use as masked. Third approach - edit existing textures, make them black color masked and try out as masked texture. |
Third way without touch textures and masked output - draw solid black background before draw this crappy transparent textures. |
There too many things in one issue. For each thing need make own issue. Currently I linked here pull request which close this issue on accept it. In this PR solved problem with chat area transparency. If this not what you want feel free make few new issues, one per problem. |
Sometimes maps are so bright that the chat is hard to read. It would be helpful if there was an option in the menu to adjust the transparency of the chat. I tried all the transparency sliders but none affect the chat area. An option to adjust the chat area font size could be helpful as well.
I want to keep all the other GUI elements the size and transparency level as they are, so a combined setting for everything is not preferable.
The GUI drawing functions for this are in Botpack.ChallangeHUD in the function DrawSpeechArea.
The is this line: Canvas.Style = ERenderStyle.STY_Translucent;
I guess some line has to be added after it which sets the specific transparency.
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