UE4 - Support FGuid with in/out Helpers #9291
Merged
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If the API we're generating for uses UUID, which is appropriately mapped to FGuid for UE4, we get compiler errors because the default templated c++ methods get called with FGuid, which doesn't support those standard operations.
Here I've added FGuid specializations akin to how FDateTime is handled, which resolves the compiler errors and adds FGuid support.
PR checklist
This is important, as CI jobs will verify all generator outputs of your HEAD commit as it would merge with master.
These must match the expectations made by your contribution.
You may regenerate an individual generator by passing the relevant config(s) as an argument to the script, for example
./bin/generate-samples.sh bin/configs/java*
.For Windows users, please run the script in Git BASH.
master
,5.1.x
,6.0.x
@Kahncode