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[Psy-X] Playstation MDEC and ADPCM XAs support #3
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I'm trying to upscale the FMVs, do you know if there is a perceivable loss in quality from JPSXDec's conversion? Do you know if I can change the conversion settings in JPSXDec? Also, the audio file in the converted FMVs is just 18.9 kHz in sampling rate, is this the original sample rate? BTW, thanks for the amazing project, great work. |
I've upscaled the first FMV as a test and here is the result: https://drive.google.com/file/d/1b0YBgT34NpG_B2PzNOxxcm7MrmQ_1ItU/view?usp=sharing I still have to add the audio back. Basically what I did was:
It looks much cleaner (less artifacting, macroblocking) than just upscaling with Topaz and still has a decent amount of preserved detail. @SoapyMan What audio/video codecs and container REDRIVER2 supports? |
@DonelBueno hey! Nice job, that looks good! |
Thanks =) Oh, good luck on that, I would help if I had the knowledge. |
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hi. |
Right now STR and XA files are converted from Playstation formats to simpler formats using JPSXDec software.
STR FMVs are converted to AVI files with MJPG encoding.
XAs are converted to WAV files.
Game needs to have both original files and converted to be supported.
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