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Contributing to project
Pull requests which drastically alter the structure or architecture of the code will not be accepted. This is to maintain "sanity" whilst going back through code, comparing to the original MIPS disassembled output. Best pull requests are which resolve bugs, finish existing decompiled methods, improve readability, introduce new decompiled methods and improve code documentation.
It's also good to see which issues have more priority to work with here: https://github.com/OpenDriver2/REDRIVER2/contribute
- [D] = decompiled
- [T] = debugged and tested
- [A] = altered code - debugging purposes or not being able to compile or run.... Can be used anywhere in the code, structures etc
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SLES-02996/SLES-12996 - 1.0 Italian version (look for
ITALIAN.SYM
existence) -
SLES-02997/SLES-12997 - 1.0 Spanish version (look for
SPANISH.SYM
existence)
See Wiki/Installation Instructions
You'll need to acquire a few dependencies in order to start developing for REDRIVER2.
The default location for dependencies are in the src_rebuild\dependencies
folder:
SDL2_DIR = <dependencies>\SDL2
OPENAL_DIR = <dependencies>\openal-soft
JPEG_DIR = <dependencies>\jpeg
Alternatively, you can set environment variables like so:
SDL2_DIR = <your_dependency_folder>\SDL2-2.0.12
OPENAL_DIR = <your_dependency_folder>\openal-soft-1.20.1-bin
JPEG_DIR = <your_dependency_folder>\jpeg-9d
Once you've got your folder(s) setup, you'll need to download the following dependencies.
Place all files in your SDL2_DIR
directory.
Place all files in your OPENAL_DIR
directory.
Place all files in your JPEG_DIR
directory.
You'll also need to rename jconfig.xx
(proper one for your platform) to jconfig.h
.
For Windows / Visual Studio this means renaming jconfig.vc
to jconfig.h
.
Place premake5.exe
in your src_rebuild
folder in order to generate project files.
Make sure you have downloaded all other dependencies first before running premake.
Next you need to run premake5 <target IDE>
, see premake documentation;
Or just run gen_vc2019.bat
(Windows only)
Project must be targeted for 32-bit platforms only. This is due to the size of pointers and other types (such as long in GCC) being different on 64-bit platforms.
You can also download pre-compiled nightly builds or the latest release builds as well.
As the main game decompilation is now completed and refactoring is mostly completed, now we're looking for:
- Specific platform programmers like for Raspberry Pi, Android, printers etc
- Web version/emscripten programmers
- Playstation programmers who can fix the most bugs of current PSX build and add features from PC port to it
- Programmers who can make native re-implementations of PSX APIs for Psy-Cross layer
- Testers and players!