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May I help ? #52
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Hi Sam! The game should already be available in English :S (https://github.com/OpenHogwarts/hogwarts/blob/master/Assets/Resources/i18n/English.json) If you're coming from php you will have it easy to understand/write c# :)
Our biggest problem is that we don't have "tons of" monsters/npcs :( Right now, this is the ToDo:
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Oh ! Mine is in spanish hahaha I will look to change langage and add some french ... But I may have some pbm because I can't change the point of view of the camara, I mean, looking more from the top ... As I said, I can't modeling neither Animate. But, maybe https://www.mixamo.com/#/ is a solution to animate the available model with pre-formated movement ? Do you know this ? Looks like it's easy... I will look at the skill tree if you want to develop it :) Do you have special zone / team to discuss about how the game should works ? :) |
That's strange, are you trying the game from the build or in unity? |
Arg... I opened it in unity (play en MainMenu), what is from the build? Some words are in english but not all of them actually... And some are inverted as in mirror. |
I don't think so :S I can do teamviewer to try to find what the heck is happening if you want. |
I will have a look may have some errors... but if i cant figure it out, maybe yes, we can plan that. |
Maybe you have unity's 2018.3? I didn't test if it works with that version. |
I had 2017.4.11.f, I just downloaded the 4.1 version (can't find the 4.0), still didn't work ... Will investigate more tomorrow night... |
Wow, that's strange, unity didn't update https://github.com/OpenHogwarts/hogwarts/blob/master/ProjectSettings/ProjectVersion.txt |
still not working ... Do you have as well a lot of warning ? I found an error (cinema 4D not found), i m trying to fix that. |
Cinema 4d should not be required for anything :s |
Warnings are warnings, they just say that some of the models have to many vertices, (again, there are no modelers so we can't do anything) but that won't make the game explode. Click on the top right alert to disable them. As we can't fix them, its useless to see them. The cinema error isn't also important, just lets you know that unity won't handle .cd4 files, which is ok, as we are not using them ingame. You can make an easy test, look for *.c4d files in the project and delete them. The "error" will disappear and nothing will change ingame. They are just source model files :) |
I managed to import mixamo model and animations. I need to tidy it up and I will commit in a branch |
This is the process to rig and import sketchup model with mixamo.
I have changed the NPC script to handle the Animator component. |
I have imported draco and professor quirel, created their prefab and placed them near the player spawn. |
Cool, i think npc script didn't work with animator because the spider only had animations with the old format. |
I changed so it is working using the Animator from the model if any and fallback on old animator. |
They are looking good but not sure about using assets from another game. |
Yep finchen im still far from a good internet connection so i won't be able to merge anything these days. About using models from other games, we're already using them since hogwarts model is from an original hp game, and by simply naming hogwarts or hp we're already making a copyright infraction "because laws" so I wouldn't worry about using even more. They already have the right to take down the project whenever they want. |
ok good to know. it is for educational purpose anyway. |
@OpenHogwarts how to you feel about adding a navmesh? I am keen to create wandering NPC (walking around and doing stuff) or NPC (rat, dragon) that the player will try to catch |
We integrated a waypoint system to avoid having much lag with thousands of npcs if i'm not wrong (https://www.youtube.com/watch?v=GC8x9vIplEs) that way they also behave like most MMOs where you can predict their routine. Maybe we should migrate to unity ECS & job system, that is able to having thousands of npcs on realtime (https://youtu.be/GEuT5-oCu_I?t=1035) :s |
Ok thanks. I ll have a look About Harry-Potter-Wizards-Unite-803313402. so far
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I'm not a Unity-graph-modeler or anything else. Just a programmer, usually web-backend-php-db like sql. But, I'm in love with this universe, i know it by heart, I may help with the scenario/game play/quest if you want :) Also, C# shouldn be to difficult for me to understand, just need to read a bit about the langage's rules, but coming from php, i already know the big concept about oop and dev so ... may i help with that :)
I learned Spanish at school, old days... I still can understand it (with google's help for some words hahaha), maybe able to translate some of your text to french/english :)
so let me know, i m going to look around a bit in the project tonight, but would be so happy to help you in this wonderful adventure ! Your project is so amazing, it could be so great to play with for real.
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