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Some comments and code cleanup.
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Robert Braun authored and adeas31 committed Dec 21, 2016
1 parent ef3a48f commit acdc742
Showing 1 changed file with 60 additions and 26 deletions.
86 changes: 60 additions & 26 deletions OMEdit/OMEditGUI/Animation/AnimationWindow.cpp
Expand Up @@ -502,6 +502,11 @@ void AnimationWindow::cameraPositionIsometric()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}


/*!
* \brief AnimationWindow::cameraPositionLeft1
* sets the camera position to Left 1
*/
void AnimationWindow::cameraPositionLeft1()
{
double d = computeDistanceToOrigin();
Expand All @@ -513,34 +518,23 @@ void AnimationWindow::cameraPositionLeft1()
}

/*!
* \brief AnimationWindow::cameraPositionXY
* sets the camera position to XY
* \brief AnimationWindow::cameraPositionLeft2
* sets the camera position to Left 2
*/
void AnimationWindow::cameraPositionLeft2()
{
//the new orientation
//osg::Matrix3 newOrient = osg::Matrix3(1, 0, 0, 0, 0, 1, 0, -1, 0);
osg::ref_ptr<osgGA::CameraManipulator> manipulator = mpSceneView->getCameraManipulator();
osg::Matrixd mat2 = manipulator->getMatrix();

std::stringstream ss;
ss << "Matrix:\n" << mat2(0,0) << ", " << mat2(0,1) << ", " << mat2(0,2) << ", " << mat2(0,3) << "\n"
<< mat2(1,0) << ", " << mat2(1,1) << ", " << mat2(1,2) << ", " << mat2(1,3) << "\n"
<< mat2(2,0) << ", " << mat2(2,1) << ", " << mat2(2,2) << ", " << mat2(2,3) << "\n"
<< mat2(3,0) << ", " << mat2(3,1) << ", " << mat2(3,2) << ", " << mat2(3,3) << "\n\n";
MessagesWidget::instance()->addGUIMessage(MessageItem(MessageItem::MetaModel, "", false, 0, 0, 0, 0, QString(ss.str().c_str()),
Helper::scriptingKind, Helper::errorLevel));



double d = computeDistanceToOrigin();
osg::Matrixd mat = osg::Matrixd(-1, 0, 0, 0,
0, 1, 0, 0,
0, 0,-1, 0,
0, 0,-d, 1);
0, 1, 0, 0,
0, 0,-1, 0,
0, 0,-d, 1);
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionRight1
* sets the camera position to Right 1
*/
void AnimationWindow::cameraPositionRight1()
{
double d = computeDistanceToOrigin();
Expand All @@ -552,8 +546,8 @@ void AnimationWindow::cameraPositionRight1()
}

/*!
* \brief AnimationWindow::cameraPositionXY
* sets the camera position to XY
* \brief AnimationWindow::cameraPositionRight2
* sets the camera position to Right 2
*/
void AnimationWindow::cameraPositionRight2()
{
Expand All @@ -565,6 +559,10 @@ void AnimationWindow::cameraPositionRight2()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionFront1
* sets the camera position to Front 1
*/
void AnimationWindow::cameraPositionFront1()
{
double d = computeDistanceToOrigin();
Expand All @@ -575,6 +573,10 @@ void AnimationWindow::cameraPositionFront1()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionFront2
* sets the camera position to Front 2
*/
void AnimationWindow::cameraPositionFront2()
{
double d = computeDistanceToOrigin();
Expand All @@ -585,6 +587,10 @@ void AnimationWindow::cameraPositionFront2()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionFront3
* sets the camera position to Front 3
*/
void AnimationWindow::cameraPositionFront3()
{
double d = computeDistanceToOrigin();
Expand All @@ -595,6 +601,10 @@ void AnimationWindow::cameraPositionFront3()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionBack1
* sets the camera position to Back 1
*/
void AnimationWindow::cameraPositionBack1()
{
double d = computeDistanceToOrigin();
Expand All @@ -606,8 +616,8 @@ void AnimationWindow::cameraPositionBack1()
}

/*!
* \brief AnimationWindow::cameraPositionXZ
* sets the camera position to XZ
* \brief AnimationWindow::cameraPositionBack2
* sets the camera position to Back 2
*/
void AnimationWindow::cameraPositionBack2()
{
Expand All @@ -619,6 +629,10 @@ void AnimationWindow::cameraPositionBack2()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionBack3
* sets the camera position to Back 3
*/
void AnimationWindow::cameraPositionBack3()
{
double d = computeDistanceToOrigin();
Expand All @@ -629,6 +643,10 @@ void AnimationWindow::cameraPositionBack3()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionTop1
* sets the camera position to Top 1
*/
void AnimationWindow::cameraPositionTop1()
{
double d = computeDistanceToOrigin();
Expand All @@ -640,8 +658,8 @@ void AnimationWindow::cameraPositionTop1()
}

/*!
* \brief AnimationWindow::cameraPositionYZ
* sets the camera position to YZ
* \brief AnimationWindow::cameraPositionTop2
* sets the camera position to Top 2
*/
void AnimationWindow::cameraPositionTop2()
{
Expand All @@ -653,6 +671,10 @@ void AnimationWindow::cameraPositionTop2()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionTop3
* sets the camera position to Top 3
*/
void AnimationWindow::cameraPositionTop3()
{
double d = computeDistanceToOrigin();
Expand All @@ -663,6 +685,10 @@ void AnimationWindow::cameraPositionTop3()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionBottom1
* sets the camera position to Bottom 1
*/
void AnimationWindow::cameraPositionBottom1()
{
double d = computeDistanceToOrigin();
Expand All @@ -673,6 +699,10 @@ void AnimationWindow::cameraPositionBottom1()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionBottom2
* sets the camera position to Bottom 2
*/
void AnimationWindow::cameraPositionBottom2()
{
double d = computeDistanceToOrigin();
Expand All @@ -683,6 +713,10 @@ void AnimationWindow::cameraPositionBottom2()
mpSceneView->getCameraManipulator()->setByMatrix(mat);
}

/*!
* \brief AnimationWindow::cameraPositionBottom3
* sets the camera position to Bottom 3
*/
void AnimationWindow::cameraPositionBottom3()
{
double d = computeDistanceToOrigin();
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