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Artwork: Incott G23 Pro (white), plus all 12 Incott renders are 0-byte files #1276
finnwasabi
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Artwork Request
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Device
093A:622C, product stringincott Esports G23 Pro mouse093A:522Cvia the 8K dongle (PIXART_8K_DONGLE), product stringincott 8K wireless mouseincott-g23-pro.pngthrough the existing/\bg23\s*pro\b/rule indevice-images.ts, so no mapping change is needed.Image
incott-g23-pro.png: 700x700 transparent PNG, mouse about 600 px tall and centred, matching the G502 set. Checked on a dark (#18181B) background, no white halo.Source and licensing: cut out from Incott's own product-update graphic (产品更新, G23 / G23 Pro nano skin-feel coating), as re-hosted by a Vietnamese retailer: https://bizweb.dktcdn.net/100/509/307/products/o1cn01lf9ulo1n1kpzyyh8a-22171199.jpg (1500x1789 JPEG). This is a vendor marketing asset, so the same "confirm redistribution terms" note as the Logitech renders applies. The mouse is about 428x811 px in the source and was downscaled to 600 px tall, so no upscaling. If an own-work image is preferred for licensing, I can supply a top-down photo of my own unit instead.
Bug: every Incott render on the bucket is empty
All twelve Incott files return HTTP 200 with a 0-byte body:
For comparison,
logitech-g502-x-plus.pngis 191961 bytes andrazer-viper-v3-pro.pngis 104600 bytes. Issues #350 (G23 Pro) and #700 (G24) were closed because the URL returned 200, but the bodies are empty, so the panel shows a blank image for every Incott mouse. A size check (curl -s -o /dev/null -w '%{size_download}') would catch this alongside the existing status check.All reactions